Implement elastic drag effect for remaining cards after placement#2530
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khushal-winner wants to merge 2 commits intoOWASP:masterfrom
Closed
Implement elastic drag effect for remaining cards after placement#2530khushal-winner wants to merge 2 commits intoOWASP:masterfrom
khushal-winner wants to merge 2 commits intoOWASP:masterfrom
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- Add elastic physics with stretch and spring-back animation - Replace forbidden cursor with interactive elastic feedback - Apply effect only when player has played card in current round - Update state management to track card placement timing - Add z-100 for proper layering during drag interactions - Add CSS transitions and JavaScript animation logic Changes: - assets/css/cards.scss: Add elastic effect styles - assets/js/app.js: Implement elastic drag physics with z-index management - lib/copi_web/live/player_live/show.ex: Update state tracking - lib/copi_web/live/player_live/show.html.heex: Apply elastic classes with z-100
…er protection - Add elastic physics with stretch and spring-back animation for both hand and table cards - Apply effect only when player has played card in current round - Prevent dragging from empty placeholder areas (Waiting for..., Drop a card here, etc.) - Update state management to track card placement timing - Add z-100 for proper layering during drag interactions - Add CSS transitions and JavaScript animation logic Changes: - assets/css/cards.scss: Add elastic effect styles - assets/js/app.js: Implement elastic drag physics with placeholder protection - lib/copi_web/components/core_components/table_components.ex: Add elastic classes for table cards - lib/copi_web/live/player_live/show.html.heex: Apply elastic classes to hand cards and pass state to table
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Closes - #2485
2026-03-05.23-26-55.mp4
Changes: