Fix macOS Moonshine runtime bundling#3
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OBress merged 1 commit intoOBress:mainfrom May 10, 2026
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Summary
Fixes the remaining macOS runtime failure after the Intel DMG fix: the app now runs locally on macOS, loads Moonshine, and packages the required shared libraries into the
.appbundle.Root cause
macOS was using the
staticsherpa-onnx build. On an Apple Silicon Mac, startup warm-up crashed during ONNX Runtime session creation with an uncaughtOrt::Exceptionwhile loading the Moonshine model. Switching macOS to sherpa-onnxsharedmatches the other platforms and avoids the C++ exception crossing the Rust/static-library boundary.There was also a local build issue: Tauri validates
bundle.resourcespaths beforebeforeBundleCommandcan stage runtime libraries, so local macOScargo check/tauri devneeds validation stubs just like CI.Changes
statictoshared.build.rsfor local builds..dylibruntime libraries instage-bundle-resources.cjs.Contents/MacOS.@executable_pathrpath before bundling so dyld can find the staged dylibs.target/debug.Validation
node --check scripts/stage-bundle-resources.cjscargo fmt --checkcargo check --all-targetsnpm run tauri -- build --debug --bundles app.appbundle directly withVIBE_TO_TEXT_SELF_TEST=1; Moonshine loaded and self-test passed 3/3 WAV fixtures.Note: Tauri still emits an unrelated warning that the bundle identifier
dev.vibetotext.appends with.app.