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@AdamTadeusz
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…ved on ammo exhaustion

@NotHosomi
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Why is only the server performing the removal and not the client?

@AdamTadeusz
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UTIL_Remove is declared in util.h and defined in util.cpp, both of which live only on the server. Maybe theres a smarter way to do this like move or copy the function to util_shared, but I'm a novice at c++ and moreso at source and this way seems to work just fine, I'm not getting any errors in the console and the grenade dissapears as intended. If you could show me a better way of doing this I would appreciate it, documentation on the source engine is very scarce.

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2 participants