Fix games not ending if match is won by hitting score limit #1569
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Dont set
m_flNeoNextRoundStartTime = FLT_MAXor else the match end logic is never runI am sleepy. Maybe I am wrong
Testers: Ensure this does not break scenarios like
neo_round_limit=0whereneo_score_limithas a value and vice versa... and maybe check a different gamemode like JGR just to be safeAlso make sure that
m_flNeoNextRoundStartTimewas not set to float max for a proper reason, I assume it was originally there to prevent new rounds starting during the map change?Toolchain
Linked Issues