Releases: NSMBW-Community/Reggie-Next
Reggie Next v4.9.0
- Updated to PyQt6
- Added better support for translations
- Improved spritedata and sprite image previews
- Added button in the Zone Options to duplicate the current zone
- Improved background preview names (they now describe their in-game usage)
- Levels with unknown sprite IDs can now be loaded in the editor
- Added a few new icons to the UI
- Other miscellaneous bug fixes
A Windows and Mac build can be found below.
Reggie Next v4.8.0
- Added support for loading Stage and Texture folders in Game Patches separately. First it checks if /Texture is a folder, and if not, it lets the user select the Tilesets folder manually
- Implemented saving levels as .arc.LZ files
- Pa0 overrides now automatically apply to all Tilesets starting with "Pa0_" (Also you can add 'override="no-Pa0"' to your tilesets in the 'tilesets.xml')
- Removed the AnotherSMBW, NewerHS and NewerSumSun Game Patches
- The camera now automatically scrolls when dragging items near the screen edge
- Added an option to visualize Camera Bounds for Zones
- Made CTRL+Scroll zoom in/out to the cursor's position
- Other miscellaneous bug fixes
A Windows build can be found below.
Reggie Next v4.7.0
- Improved spritedata
- Updated Reggie Next icons for both Windows and Mac (credit to Meorge and grishhung)
- Implemented LZ-compressed level support from Reggie Updated
- Updated the Sound Modulation names to correspond to the respective level they're used with from the original game
- Changed the format spritedata.xml's use to refer to bits, as proposed by RoadrunnerWMC (it's much better)
- Reworked Paths to allow changing the Path and Path Node IDs
- Added a "Change Layer" button for tiles
- Changed the default Area timer to 500
- Added the "Send to Worldmap" and most importantly "Spawn half a tile left" settings for Entrances
- Other miscellaneous bug fixes
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A Windows and Mac build can be found below.
Reggie Next v4.6.0
- Fixed Newer Bush sprite image error
- Fixed crashes that occur when the Pa0 tileset isn't selected/found
- Improved spritedata
- Added a "Next Free" button for easily selecting new values at a given ID input
- Further optimized the editor, and improved LH decompression
- Added dialogue in the Area settings configure loaded sprite resources
- Made the editor load a blank canvas if 01-01 couldn't be found after switching Game Patches
- Added a Newer-friendly version of the Training Level, and made the custom tilesets use their own file name
- Made newly created Zones have the standard BG scroll rates set by default
- Removed the HUD from all Background previews, and added all missing ones (huge thanks to Stage13-10)
- Improved accuracy of the Level Overview window
- Updated the selection line of items
- Items will now only be placed into the level when they are set to be visible
- Added an option to place Objects at their full size (immediately)
- Reworked the screenshot button. It can now hide the editor canvas
- The Current Spritelist now updates regularly, can be sorted by sprite ID, and lists all values for IDs if a sprite has multiple
- Fixed the positioning of sprites when saved. Before they were slightly offset by their images, which caused issues most notably with rail-controlled sprites
- Added a more alarming Invalid Tile image
- Made Liquids visually draw to Locations
- Other miscellaneous bug fixes
Big update! Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A Windows and Mac build can be found below.
Reggie Next v4.5.1
- Fixed Move-When-On platform sprite image crashing error
- Improved spritedata
- Added support for high DPI displays
- Other miscellaneous bug fixes
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A windows build can be found below.
Reggie Next v4.5.0
- Improved spritedata, and modified window for Sprite Settings
- Significantly improved loading times (including adding support for nsmblib)
- Implemented support for editing Camera Profiles
- Made Zones and Locations snap to the 8x8 grid when resized by default (unless Alt is held)
- Updated screenshot feature
- Repaired AnotherSMBW's and NewerSumSun's game patch
- Removed NewerGEM game patch
- Other miscellaneous bug fixes
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A windows build can be found below.
Reggie Next v4.4.0
- Improved spritedata
- Revamped the zone settings (from Reggie! Updated)
- Removed the set max number of sprites that can be listed in the spritedata
- Fixed bugs related to saving
- Many small miscellaneous bug fixes (some from Reggie! Updated)
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A windows build can be found below.
Reggie Next v4.3.0
- Improved spritedata
- Added a new LH Decompressor, which should now properly decompress loaded files
- Added support for sprites with multiple IDs in the Current Spritelist
- The editor now properly changes folders when ran from a new location
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A windows build can be found below.
Milestone 4 Alpha 2
- Improved spritedata
- Restored the Newer Holiday Special game patch's spritedata
- Removed the Quick Paint Tool
- Fixed the background setting's saving issue
- Implemented middle-click-drag scrolling from Reggie Updated
- Made the initial state of events 33-64 editable
- Fixed rendering unknown tiles
- Fixed bugs with resizing multiple tiles at once
- Separate windows no longer spawn at the top-left corner
- Other miscellaneous bug fixes
Full changelog: https://horizon.miraheze.org/wiki/Reggie_Level_Editor
A windows build can be found below.
Milestone 4 Alpha 1
- Removed every single NewerSMBW addition from the Vanilla NSMBW Spritedata
- Removed duplicated sprite settings in the NewerSMBW Spritedata
- Restored all original sprites in the Vanilla NSMBW Spritedata
- Miscellaneous Spritedata updates
- Fixed bugs in the Background settings
A windows build can be found below, as well as the source code in .zip and .tar.gz archives.