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usage
Multarix edited this page Oct 23, 2019
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You can create a new npc in several ways.
const dnd = require('dnd-npc');
const npc = new dnd.npc({ raceType: "warforged", subRace: "juggernaut", roleType: "fighter"})
.generate(); // Generates a Warforged-Juggernaut Fighterconst dnd = require('dnd-npc');
const npc = new dnd.npc()
.raceType({ raceType: "warforged", subRace: "juggernaut"})
.roleType("fighter")
.generate(); // Generates a Warforged-Juggernaut FighterYou can also overwrite settings that you have already input.
const dnd = require('dnd-npc');
const npc = new dnd.npc({ raceType: "warforged", subRace: "juggernaut", roleType: "fighter"})
.raceType({ raceType: "human" })
.roleType("bard")
.generate(); // Generates a Human Bard (why u make Bard tho?)Leaving the raceType or roleType blank, or passing an invalid type to it, will result in that thing being randomly generated.
const dnd = require('dnd-npc');
const npc = new dnd.npc({ raceType: "warforged" })
.generate(); // Generates a Warforged with a random sub-race and role.You can also pass a sub-race as the raceType and it will generate with the correct race and sub-race.
const dnd = require('dnd-npc');
const npc = new dnd.npc({ raceType: "juggernaut" })
.generate(); // Generates a Warforged-Juggernaut with a random role.After using the npc#generate() method, you'll receive an object with all the NPC information inside of it.
The structure of the object should be as follows:
{
"character": {
"name": String, // The name of the NPC
"gender": String, // The gender of the NPC
"alignment": String, // The alignment of the NPC
"age": Number, // The age of the NPC
"background": String, // The type of background that this NPC has
"level": Number // The level of the NPC. This should always be level 1
},
"race": {
"name": String, // The name of the race
"link": String, // Link to the race on D&D Beyond
"size": String, // The size of the race Small, Medium etc.
"speed": Number // The base movement speed of the race
},
"class": {
"name": String, // The name of the class
"link": String, // link to the class on D&D Beyond
"stats": {
"strength": Number, // The total strength of the NPC including the race bonus
"dexterity": Number, // The total dexterity of the NPC including the race bonus
"constitution": Number, // The total constitution of the NPC including the race bonus
"intelligence": Number, // The total intelligence of the NPC including the race bonus
"wisdom": Number, // The total wisdom of the NPC including the race bonus
"charisma": Number // The total charisma of the NPC including the race bonus
},
},
"inventory": {
"weapon": { // The weapon that the NPC is carrying.
"name": String, // The name of the weapon
"link": String, // The link to the weapon on D&D Beyond
"damageType": String, // What type of damage the weapon does. Bludgeoning, Piercing, Slashing etc.
"damageAmount": String, // The damage done by the weapon.
"vDamage": String, // Damage done if the weapon is "versatile" and being used two handed, otherwise undefined.
"simple": Boolean, // Whether this weapon is classified as martial or simple
"ranged": Boolean, // Whether or not the weapon is a ranged weapon
"allowShield": Boolean, // Whether or not the weapon allows the use of a shield
"properties": Array // The properties of the weapon, such as versatile, heavy etc. May be Empty.
},
"shield": Boolean, // Whether or not the NPC has a shield, if it does, this will instead be String with a link to shields on D&D Beyond
"armor": { // The armor that the NPC is wearing, this may be undefined.
"name": String, // The name of the armor
"type": String, // The armor type. Light, Medium or Heavy
"link": String, // Link to the armor on D&D Beyond
"strength": Number, // The strength requirement for the armor
"metal": Boolean, // Whether or not the armor is made of metal
"stealth": Boolean // Whether or not the armor impedes the stealth of the NPC
},
"tools": [ // The tools that the NPC has. This may be empty.
{
"name": String, // Name of the tool
"link": String // Link to the tool on D&D Beyond
}
]
}
};