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Halite

Artificial intelligence programming challenge (https://halite.io/)

Finished 13th from 1500+ (Diamond League - Top 24).

Some bot features:

  • Dijkstra search for every tile (costs = production), to get minimum production lost paths to all adjacent tiles, time consuming for large maps
  • Next target for every tile is computed with respect to strength/production, move penalty for every step (average production of all own tiles) and the actual production lost on the way to the target (because of the movement)
  • A movement is triggered if the sum of strengths of a path is greater than the target strength (problems in combat mode with zero strength tiles -> only move tiles with strength > 8 * production)
  • Switch to Ovekillbot (http://forums.halite.io/t/so-youve-improved-the-random-bot-now-what/482) if Dijkstra search needs to much time, in most cases its already a winning position

Improvments:

  • Many, many things. The most important one: Use Overkill far more effective.

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