Added a section about looping custom menu tracks#9
Added a section about looping custom menu tracks#9Delta-Pizza wants to merge 6 commits intoMoolahModding:mainfrom
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Added my own section to file.
Update index.md
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Yeah... turns out I had the index file in the wrong spot originally. |
docs/custom-music/index.md
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| | PD3_MainTheme_Option02 | 1028929042 | Identical to 1033817546, but not used by the game | | ||
| | PD3_MainTheme_Option02 | 1033817546 | Main menu theme used in game | | ||
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| ### Correctly looping/making a menu music mod with a length superior to the original's |
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This title is way too long, and shouldn't be nested under the heading for wwise ids.
| The way your 1033817546.ubulk is going to be handled in-game depends on | ||
| values contained within a .uexp file located in | ||
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| `PAYDAY3\Content\WwiseAudio\Events\Music\Menus` called `MusicMenu_MainMenu` |
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Is this only the case for the main menu music? Or also heist tracks?
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| | Offset | Value Type | Value Scale | Function | Notes | ||
| |:---------|:-----------------|:-------------|:-----------------------|:-------------------------------------------------------------------------------------------------------| | ||
| | 0x146 | float64 (Double) | milliseconds | Music Duration | | |
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These are fixed offsets that only apply to the main menu track? I'd much rather have instructions that allow people to find these offsets for any track.
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An example on the main menu track wouldn't go amiss. For example, the main menu song is 192593 miliseconds long according to wwise. Just giving an example on that for the default uexp values should at least point complete hex editing newbies in the correct direction, maybe? I've passing knowledge about hex editing but this one just eludes me.

Apparently this part got removed at one point, which again helps at least pointing people at the solution I guess.
Not too sure about the formatting there, did it by hand in Notepad++, there's also room for some more details about how each function works I reckon