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Ray tracer

A physically inspired rendering engine, implemented in C#, that generates realistic 3D images by simulating the way rays of light interact with virtual objects. It supports spheres, ellipsoids (including rotated ellipsoids handled through quaternion-based rotation), and volumetric data, specifically, a CT scan of a walnut. The engine features:

  • Quaternion-based rotation for ellipsoids
  • Ellipsoid intersection logic using inverse ray rotation for better performance
  • Light and shadow computation, producing realistic depth
  • Volumetric rendering of the CT-scanned walnut: the engine loads the raw voxel dataset, casts rays through the volume, accumulates color and opacity, and terminates once an opacity threshold is reached
  • Frame-by-frame scene rendering, supporting animated object rotation and camera movement

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Ray tracer in C# featuring ellipsoids, lighting, and volumetric CT data visualization.

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