A bullet-hell game developed in Python 2 (you can run it in Python 3 as well), and PyGame, created for an Algorithm and Programming assignment in BINUS University International Class.
- Python 2
- PyGame
- Download this file as a Zip
- Extract it to a desired location
- Open the folder as a directory
- Run 'main.py'
- Z: Fire and select options.
- X: Use a bomb, canceling nearby projectiles.
- Left Shift: Slow down movement for precision.
- Master the Mechanics: Knowing the hitbox is key—visualize your weak point.
- Use Focus Mode Wisely: Activate in tight situations to move with precision, but switch to fast movement for quick pickups.
- Bomb Strategically: Use bombs only when you're about to get hit. They serve as an extra life if used effectively.
- Embrace the Challenge: Remember, this is a bullet hell game. Dodge, focus, and have fun!
- Bullet Hell Mechanics: Touhou-style gameplay, one-hit small hitbox, and heavy bullet patterns.
- Endless Survival Mode: Difficulty increases over time.
- Frame-Based Mechanics: Bullet patterns are calculated in degrees.
- Enhanced Features: Accurate bomb hitboxes, bullet grazing, difficulty progression with new enemies, and highscore persistence with reset options.
- Multiple Fire Types: Distinct player fire modes for different enemy scenarios.
- Full Animation and Sound Effects.
Navigate with arrow keys; press Z to select:
- Main Menu: Start Game, Erase Data (reset highscore), Quit
- Pause Menu (ESC): Resume Game, Return to Main Menu
- Game Over Menu: Restart Game, Return to Main Menu
- Arrow Keys: Quick movements for dodging.
- Left Shift: Enter Focused Mode for slower, precise movement.
- Lives: Two initial lives, with chances for more through pink star drops.
- Bombs: One per life, replenished by gray star drops.
- Fire Modes: Default mode for spread damage, Focus Mode for concentrated fire.
- Enemy Kills: Points vary by enemy type.
- Item Drops: Points for collecting items, with life and bomb caps converting to points.
- Grazing Bullets: Near-misses grant points for added risk.
- The game grows harder over time with faster spawn rates and more advanced enemies. Difficulty tiers escalate every 30 seconds to 5 minutes with new enemy types and patterns.
All images and sounds are credited to their respective creators.
- Main-menu Music: Bad Apple (Project Touhou)
- Background Music: It's going down now (Persona 3 Reload)
- Background Music: Young Girl A (Siinamota)
- Background Music: Kingslayer (Bring Me The Horizon Feat. BabyMetal)
- Sound effects: Project Touhou
- Bullets: Project Touhou
- Player: Project Touhou / Marisa Kirisame
- Background: Project Touhou
- Enemies: Project Touhou / Shizuha Aki, Hina Kagiyama, Nitori Kawashiro, Aya Shameimaru, Kanako Yasaka (Mountain of Faith)
- Icons: Calamity Icon - Terraria / Calamity Mod / Project Touhou




