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2 changes: 1 addition & 1 deletion source/Gameplay_objects/Coin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@ Coin::Coin(sf::Texture &image, float x, float y)
* Collision detection with the player is handled externally in the main game loop.
* This method is empty but maintained for interface consistency.
*/
void Coin::update(float time) {}
void Coin::update(float) {}
2 changes: 1 addition & 1 deletion source/Gameplay_objects/Coin.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ class Coin : public Entity {
* Currently handles basic entity updates. Collision detection
* with the player is handled in the main game loop.
*/
void update(float time) override;
void update(float) override;
};

#endif
2 changes: 1 addition & 1 deletion source/Gameplay_objects/InvincibilitySphere.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@ InvincibilitySphere::InvincibilitySphere(sf::Texture& image, float x, float y)
* Collision detection with the player is handled externally in the main game loop.
* This method is empty but maintained for interface consistency.
*/
void InvincibilitySphere::update(float time) {}
void InvincibilitySphere::update(float) {}
2 changes: 1 addition & 1 deletion source/Gameplay_objects/MedKit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@ MedKit::MedKit(sf::Texture& image, float x, float y)
* Collision detection with the player is handled externally in the main game loop.
* This method is empty but maintained for interface consistency.
*/
void MedKit::update(float time) {}
void MedKit::update(float) {}
2 changes: 1 addition & 1 deletion source/Gameplay_objects/SpeedBerry.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@ SpeedBerry::SpeedBerry(sf::Texture& image, float x, float y)
* Collision detection with the player is handled externally in the main game loop.
* This method is empty but maintained for interface consistency.
*/
void SpeedBerry::update(float time) {}
void SpeedBerry::update(float) {}
2 changes: 1 addition & 1 deletion source/Gameplay_objects/WinBlock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,4 @@ WinBlock::WinBlock(sf::Texture& image, float x, float y)
* Collision detection with the player is handled externally in the main game loop.
* This method is empty but maintained for interface consistency.
*/
void WinBlock::update(float time) {}
void WinBlock::update(float) {}