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8 changes: 4 additions & 4 deletions docs/equipment.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,10 +31,10 @@ Full identified stats and mechanics: [**Armour List**](./pages/Armour.md)

### By Material

- [**Metal Armour**](./pages/Metal_equipment.md) — Highest protection, heavy weight.
- [**Mail Armour**](./pages/Mail_equipment.md) — Medium protection, moderate weight.
- [**Leather Armour**](./pages/Leather_equipment.md) — Light weight, preferred by thieves and scouts.
- [**Cloth**](./pages/Cloth_equipment.md) — Often features magical bonuses for casters.
- [**Metal Armour**](./pages/Armour.md#metal) — Highest protection, heavy weight. Includes plate, breastplates, and fine/sturdy variants.
- [**Chain Mail**](./pages/Armour.md#chain) — Low abs percent but high max absorb. Scale mail and white chain mail are notable variants.
- [**Leather Armour**](./pages/Armour.md#leather) — Light weight, preferred by scouts and thieves. Rigid leather offers more protection than soft leather.
- [**Cloth**](./pages/Armour.md#cloth) — No physical absorption, but adds dodge bonus. Magical cloth items (white robe, grey tunic) are favoured by spellcasters.

## Weapons

Expand Down
25 changes: 14 additions & 11 deletions docs/lore.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ const mapAreas = [
{ type: 'circle', cx: 404, cy: 242, r: 15, title: 'Lothlórien', href: './Lothlórien' },
{ type: 'circle', cx: 437, cy: 133, r: 15, title: 'Ingrove', href: './Anduin_Vale#ingrove' },
{ type: 'circle', cx: 345, cy: 128, r: 15, title: 'Warrens', href: './Trollshaws#warrens' },
{ type: 'circle', cx: 337, cy: 316, r: 15, title: 'Isengard', href: './Isengard' },
{ type: 'circle', cx: 337, cy: 316, r: 15, title: 'Isengard', href: './lore#isengard' },
{ type: 'circle', cx: 461, cy: 234, r: 20, title: 'Dol Guldur', href: './Dol_Guldur' },
{ type: 'circle', cx: 340, cy: 352, r: 20, title: 'Helm\'s Deep', href: './Helms_Deep' },
{ type: 'circle', cx: 496, cy: 414, r: 20, title: 'Minas Tirith', href: './Minas_Tirith' },
Expand All @@ -33,23 +33,23 @@ const mapAreas = [
{ type: 'circle', cx: 491, cy: 352, r: 20, title: 'Dead Marshes', href: './Dead_Marshes' },
{ type: 'poly', points: '356,230 378,236 379,228 356,224', title: 'Redhorn Pass', href: './Misty_Mountains' },
{ type: 'circle', cx: 369, cy: 218, r: 15, title: 'Moria', href: './Moria' },
{ type: 'poly', points: '452,141 534,140 533,127 449,134', title: 'Old Forest Road', href: './Mirkwood' },
{ type: 'poly', points: '452,141 534,140 533,127 449,134', title: 'Old Forest Road', href: './lore#mirkwood' },
{ type: 'poly', points: '368,262 355,317 398,314 404,272', title: 'Fangorn', href: './Fangorn' },
{ type: 'poly', points: '335,145 364,148 367,130 336,135', title: 'Trollshaws', href: './Trollshaws' },
{ type: 'poly', points: '335,145 364,148 367,130 336,135', title: 'Trollshaws', href: './lore#trollshaws' },
{ type: 'poly', points: '128,121 155,140 155,171 73,182 79,149', title: 'The Grey Havens', href: './Grey_Havens' },
{ type: 'poly', points: '227,146 240,143 255,142 255,152 271,156 259,167 241,160 230,163', title: 'Bree', href: './Bree' },
{ type: 'poly', points: '317,28 315,46 330,87 386,106 413,108 392,53', title: 'Misty Mountains', href: './Misty_Mountains' },
{ type: 'poly', points: '391,141 415,144 394,216 370,203 354,205 349,194 367,184', title: 'Misty Mountains', href: './Misty_Mountains' },
{ type: 'poly', points: '351,225 362,233 382,231 374,263 355,323 346,320 335,305 326,316 330,330 316,322 328,296 323,278 338,270 348,254', title: 'Misty Mountains', href: './Misty_Mountains' },
{ type: 'poly', points: '333,335 336,345 312,371 254,361 226,289 279,256 342,251 318,280 324,293 314,315 319,328', title: 'Dunland', href: './Dunland' },
{ type: 'poly', points: '272,243 269,259 343,248 351,214 295,223', title: 'Eregion', href: './Eregion' },
{ type: 'poly', points: '359,148 382,150 368,181 349,196 354,206 349,212 321,216 313,203', title: 'Ancient Broken Road', href: './Ancient_Broken_Road' },
{ type: 'poly', points: '272,243 269,259 343,248 351,214 295,223', title: 'Eregion', href: './lore#eregion' },
{ type: 'poly', points: '359,148 382,150 368,181 349,196 354,206 349,212 321,216 313,203', title: 'Ancient Broken Road', href: './lore#ancient-broken-road' },
{ type: 'poly', points: '239,163 258,168 259,185 276,211 260,218 238,197 233,185', title: 'Greenway', href: './Greenway' },
{ type: 'poly', points: '227,110 260,113 255,142 229,143', title: 'Road to Fornost', href: './Road_to_Fornost' },
{ type: 'poly', points: '140,6 67,34 81,148 120,137 98,101 102,71 106,43 148,16', title: 'Blue Mountains', href: './Blue_Mountains' },
{ type: 'poly', points: '121,161 144,171 127,195 149,221 114,240 85,197', title: 'Blue Mountains', href: './Blue_Mountains' },
{ type: 'poly', points: '247,142 250,161 380,149 380,134', title: 'Old East Road', href: './Old_East_Road' },
{ type: 'poly', points: '432,102 448,76 509,80 539,129 528,179 533,193 507,200 504,208 531,215 507,252 469,259 454,252 483,238 463,212', title: 'Mirkwood Forest', href: './Mirkwood' },
{ type: 'poly', points: '432,102 448,76 509,80 539,129 528,179 533,193 507,200 504,208 531,215 507,252 469,259 454,252 483,238 463,212', title: 'Mirkwood Forest', href: './lore#mirkwood' },
{ type: 'poly', points: '404,71 448,76 433,96 465,212 439,238 419,238 397,223 414,147', title: 'Anduin Vale', href: './Anduin_Vale' },
{ type: 'poly', points: '317,373 337,330 451,318 473,387 473,404 363,370', title: 'Rohan', href: './Rohan' },
{ type: 'poly', points: '213,456 271,383 352,368 522,409 526,506 422,514 377,444 325,439 264,464', title: 'Gondor', href: './Gondor' },
Expand All @@ -58,7 +58,7 @@ const mapAreas = [
]
</script>

The world of MUME is a meticulous recreation of J.R.R. Tolkien's Middle-earth during the late Third Age.
The world of MUME is a meticulous recreation of J.R.R. <a name="tolkien"></a>Tolkien's Middle-earth during the late Third Age.

## The Map

Expand All @@ -73,6 +73,8 @@ Navigating the vast wilderness of Middle-earth is a skill in itself.
- [Super Mobile](./pages/Super_Mobile.md) — Learn the art of "super mobility" to travel the world efficiently.
- [MMapper](./pages/Mmapper.md) — The essential community-made mapping tool for MUME.
- [Tharbad](./pages/Tharbad.md) — A major geographical hub connecting the north and south.
- <a name="isengard"></a>Isengard — A major stronghold at the southern end of the Misty Mountains.
- <a name="mirkwood"></a>Mirkwood — A vast and dark forest in the east.

## Major Locations

Expand All @@ -85,21 +87,22 @@ Navigating the vast wilderness of Middle-earth is a skill in itself.
| [Grey Havens](./pages/Grey_Havens.md) | The ancient Elven port on the western coast. |
| [The Shire](./pages/Shire.md) | The peaceful homeland of the Hobbits. |
| [Fornost](./pages/Fornost.md) | The ruined capital of the Kingdom of Arthedain. |
| <a name="eregion"></a>[Eregion](./pages/Eregion.md) | The ancient realm of Hollin, now ruins west of Moria. |

### The Shadow (Dark Side)

| Location | Importance |
|----------|------------|
| [Moria](./pages/Moria.md) | The vast, dark subterranean realm of Khazad-dûm. |
| [The Warrens](./pages/Warrens.md) | The underground lair of the Trolls. |
| [Trollshaws](./pages/Trollshaws.md) | Wild, dangerous lands east of Bree. |
| <a name="warrens"></a>The Warrens | The underground lair of the Trolls. |
| <a name="trollshaws"></a>Trollshaws | Wild, dangerous lands east of Bree. |
| [Misty Mountains](./pages/Misty_Mountains.md) | Home to various Orc tribes and ancient evils. |

## Factions & History

- [Races](./pages/Race.md) — The various peoples inhabiting Middle-earth.
- [Dunlendings](./pages/Dunlendings.md) · [Haradrim](./pages/Haradrim.md) · [Easterlings](./pages/Easterling.md)
- [Tolkien](./pages/Tolkien.md) — The literary foundation of MUME.
- [Dunlendings](./pages/Dunlendings.md) · <a name="haradrim"></a>Haradrim · <a name="easterlings"></a>Easterlings
- Tolkien — The literary foundation of MUME.

<hr />

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2 changes: 1 addition & 1 deletion docs/pages/Acts.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ tags:
- Help files
---
With **acts**, you can tell others what you are up to at the moment.
Usually when people see you in the [room](./room.md) they see:
Usually when people see you in the [room](./Mechanics.md#room) they see:

` Gandalf is standing here.`

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12 changes: 6 additions & 6 deletions docs/pages/Ammunition.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,23 +12,23 @@ Arrows are used by [bows](./Ranged_weapon.md).

- [silver-tipped arrow](./Silver-tipped_arrow.md) - Effective vs.
undead.
- [ash arrow](./Ash_arrow.md)
- [war arrow](./War_arrow.md)
- [ash arrow](./Weapon.md#missiles)
- [war arrow](./Weapon.md#missiles)
- [arrow](./Arrow.md)
- [fletched arrow](./Fletched_arrow.md)

## Bolts

Bolts are used by [crossbows](./Ranged_weapon.md).

- [blackened bolt](./Blackened_bolt.md)
- [bolt](./Bolt.md)
- [metal-cased bolt](./Metal-cased_bolt.md)
- [blackened bolt](./Weapon.md#missiles)
- [bolt](./Weapon.md#missiles)
- [metal-cased bolt](./Weapon.md#missiles)

## Stones

Stones are used by [slings](./Ranged_weapon.md).

- [round stone](./Round_stone.md)
- [round stone](./Weapon.md#missiles)

<!--@include: ../includes/Items.md-->
21 changes: 18 additions & 3 deletions docs/pages/Ancient_Broken_Road.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,25 @@
---
title: Ancient Broken Road
description: 'The Ancient Broken Road is a path that leads from the Moors of'
description: 'A ruined road running from the Moors of Rivendell south to Eregion, passing through wild and dangerous country.'
tags:
- Locations
---
The Ancient Broken Road is a path that leads from the Moors of
[Rivendell](./Rivendell.md) to [Eregion](./Eregion.md).
The **Ancient Broken Road** is a crumbling, ancient path that runs southward from the moorlands near [Rivendell](./Rivendell.md) down to the ruins of [Eregion](./Eregion.md). During the Second Age it was a major thoroughfare connecting the Elven realms, but it has long since fallen into ruin and is now a difficult route through wilderness.

## In MUME

The road serves as a north–south travel corridor linking [Rivendell](./Rivendell.md) to [Eregion](./Eregion.md) and onward to [Tharbad](./Tharbad.md). Travellers must contend with:

- Ruined sections requiring careful navigation.
- Hostile creatures inhabiting the moorlands and hillsides.
- Exposure to weather and difficult terrain between the relatively safe checkpoints of Rivendell and the Eregion ruins.

The road is passable but not safe — players heading south from Rivendell should be prepared for combat and have sufficient movement points for the journey.

## See also

- [Rivendell](./Rivendell.md) — The northern terminus of the road.
- [Eregion](./Eregion.md) — The ruined Elvish realm at the southern end.
- [Tharbad](./Tharbad.md) — The ruined city beyond Eregion on the major north–south route.

<!--@include: ../includes/Place.md-->
2 changes: 1 addition & 1 deletion docs/pages/Ancient_weaver.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ tags:
The **ancient weaver** is a [level](./Level.md) \<10
[mobile](./Mobile.md), located in a house southwest of the gates
of Harlond. She is looking for someone to
[help](./Quest#The_Elven_Weaver.md) her replenish the supplies of
[help](./Quest.md#the-elven-weaver) her replenish the supplies of
dye she uses for making [cloaks](./Forest_green_cloak.md).

```
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2 changes: 1 addition & 1 deletion docs/pages/Antlers.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ tags:
- Quest items
---
**Antlers** are the item required to complete the elven trapper's
[quest](./Quest#The_Hunt.md). They can be obtained by
[quest](./Quest.md#the-hunt). They can be obtained by
[butchering](./Butcher.md) the [noble
stag](./Noble_stag.md).

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4 changes: 2 additions & 2 deletions docs/pages/Armourer.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,6 @@ tags:
- Shopkeepers
---
**Armourers** tend the armour [shops](./Shop.md) in
[Bree](./Bree_Armourer.md), [Fornost](./Fornost_Armourer.md)
and [Tharbad](./Tharbad_Armourer.md). They are
[Bree](./Bree.md#shops), [Fornost](./Fornost.md#inhabitants)
and [Tharbad](./Tharbad.md#shops). They are
[level](./Level.md) ~18-19 mobiles.
17 changes: 13 additions & 4 deletions docs/pages/Ash_arrow.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,21 @@
---
title: Ash arrow
description: 'Its accuracy is poor, and it inflicts very little damage upon hitting.'
description: 'A basic arrow for use with bows. Poor accuracy and very little damage — commonly found but outclassed by war arrows.'
tags:
- Equipment
---
An **ash arrow** is a standard type of arrow ammunition used with bows in [MUME](./MUME.md). It is fired using the [Missile weapons](./Missile_weapons.md) skill.

\> **consider arrow**
> **consider arrow**
>
> Its accuracy is poor, and it inflicts very little damage upon hitting. It weighs a couple of ounces.

Its accuracy is poor, and it inflicts very little damage upon hitting.
Ash arrows are among the most common arrows available and can be purchased from many shops. They are inferior to [war arrows](./War_arrow.md) in damage, making them primarily useful for low-level archers or as a cheap supply. Compatible bows include the [Elven shortbow](./Elven_shortbow.md) and [Orkish shortbow](./Orkish_shortbow.md).

It weighs a couple of ounces.
## See also

- [Missile weapons](./Missile_weapons.md) — The skill required to fire arrows.
- [War arrow](./War_arrow.md) — A higher-damage arrow type.
- [Elven shortbow](./Elven_shortbow.md) — A fast bow that fires arrows.

<!--@include: ../includes/Items.md-->
4 changes: 2 additions & 2 deletions docs/pages/Baker.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ tags:
- Shopkeepers
---
**Bakers** tend to the bakeries in Bree,
[Fornost](./Fornost_Baker.md) and
[Tharbad](./Tharbad_Baker.md).
[Fornost](./Fornost.md) and
[Tharbad](./Tharbad.md#shops).

```
The baker looks at you calmly, wiping flour from his face with one hand.
Expand Down
2 changes: 1 addition & 1 deletion docs/pages/Basics.md
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Wake, Stand - If you sleep, rest
or fall down you will need to wake and/or stand before performing
certain actions such as walking or fighting.

[Drink](./Drink.md), [Eat](./Eat.md) - You can drink out of
[Drink](./Items.md#drink), [Eat](./Eat.md) - You can drink out of
a fountain by typing 'drink fountain' or drink out of a cup such as are
in the newbie kits by typing 'drink cup'. To eat some bread you can type
'eat bread'. If you are hungry or thirsty you will not be able to
Expand Down
2 changes: 1 addition & 1 deletion docs/pages/Beechbone_the_Ent.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ tags:
**Beechbone** is a [good](./Alignment.md)
[level](./Level.md) 28 [Ent](./Ent.md) living in
[Fangorn](./Fangorn.md) forest. He might ask you for help in
[retrieving](./Quest#Beechbone_the_Ent.md) a
[retrieving](./Quest.md#beechbones-bowl) a
[bowl](./Large_clay_bowl.md) from his ruined home.

```
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2 changes: 1 addition & 1 deletion docs/pages/Beer_bottle.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ description: 'The beer bottle is a drink'
tags:
- Containers
---
The **beer bottle** is a [drink](./Food_%26_Drink#Drink.md)
The **beer bottle** is a [drink](./Food_%26_Drink.md)
[container](./Container.md). It can contain a bit over 2 pounds
worth of liquid. It is worth around 50 copper. Beer
bottles are sold at many general stores and taverns, most often
Expand Down
19 changes: 19 additions & 0 deletions docs/pages/Belts.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,25 @@
---
title: Belts
description: 'Belt slot equipment in MUME. Most belts are magical and provide dodge bonus, move regeneration, or saving throw bonuses.'
tags:
- Equipment by slot
---
**Belts** occupy the waist slot in [MUME](./MUME.md). Unlike most armour, belts typically provide no physical absorption — their value lies in magical bonuses such as dodge bonus (DB), move regeneration, or saving spell bonuses.

Notable belts include:

- **Gleaming belt** — DB +2, move regen +3 (Magic)
- **Broad silver belt** — DB +3 (Magic)
- **Golden belt** — move regen +3, Saving Spell -10 (Magic)
- **Belt of fell hide** — move and HP regen +3 (Magic)

For full stats of all belts, see the identified gear list in [Armour](./Armour.md#belts).

Belts are primarily sought for their move regeneration or dodge bonuses. The golden belt and gleaming belt are popular choices for players who want both mobility and defensive utility.

## See also

- [Armour](./Armour.md) — Full identified belt stats table.
- [Equipment](../equipment.md) — Overview of all equipment categories.

<!--@include: ../includes/Items.md-->
4 changes: 3 additions & 1 deletion docs/pages/Beorning.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,9 @@ description: 'Bears, are a race of men who are capable of'
tags:
- Playable races
---
!Bear_roar **Beornings**, also known as
![Bear Roar](/img/Bear_roar.jpg)

**Beornings**, also known as
**Bears**, are a race of [men](./Man.md) who are capable of
transforming into huge, powerful bears. The most notable and well-known
Beorning in Tolkien is Beorn who appears for his
Expand Down
2 changes: 1 addition & 1 deletion docs/pages/Berel.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ tags:
---
**Berel** is a woman living in a small village southwest of
Lorien. She is looking for somebody to
[help](./Quest#Berel_and_Jeraton.md) her
[help](./Quest.md#berel-and-jeraton) her
[husband](./Jeraton.md).

```
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2 changes: 1 addition & 1 deletion docs/pages/Black_Númenórean.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ They settled in Middle-earth mainly in Umbar
and surrounding coastal regions. After Sauron's downfall at the
beginning of the [Third Age](./Third_Age.md), the bloodlines of
these Númenórean descendants mixed with other peoples, especially the
[Haradrim](./Haradrim.md) over which they had dominion. During the
[Haradrim](../lore.md#haradrim) over which they had dominion. During the
first millenia of the age, they proved strong enemies of the Dúnedain of
Gondor, but were permanently scattered when Umbar
was taken in TA 933, and when the subsequent siege was broken in TA
Expand Down
18 changes: 14 additions & 4 deletions docs/pages/Blackened_bolt.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,22 @@
---
title: Blackened bolt
description: 'Its accuracy is poor, and it inflicts very little damage upon hitting.'
description: 'Darkened crossbow ammunition, lighter than a standard bolt. Poor accuracy but very little damage — suited to light crossbows.'
tags:
- Equipment
---
A **blackened bolt** is a type of crossbow ammunition, darkened in appearance and lighter than a standard [bolt](./Bolt.md). It is fired from crossbows using the [Missile weapons](./Missile_weapons.md) skill.

\> **consider bolt**
> **consider bolt**
>
> Its accuracy is poor, and it inflicts very little damage upon hitting. It weighs about an ounce.

Its accuracy is poor, and it inflicts very little damage upon hitting.
Being lighter than a standard bolt, blackened bolts are easier to carry in quantity. They deal less damage than [metal-cased bolts](./Metal-cased_bolt.md) and are compatible with the [light crossbow](./Light_crossbow.md) and [crossbow](./Crossbow.md). They may be favoured by dark-side players due to their appearance.

It weighs about an ounce.
## See also

- [Missile weapons](./Missile_weapons.md) — The ranged combat skill.
- [Bolt](./Bolt.md) — The standard bolt type.
- [Metal-cased bolt](./Metal-cased_bolt.md) — Higher-damage alternative.
- [Light crossbow](./Light_crossbow.md) — A fast crossbow for these bolts.

<!--@include: ../includes/Items.md-->
4 changes: 2 additions & 2 deletions docs/pages/Blue_crystal.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@ description: 'The blue crystal is an item use for creating'
tags:
- Uncategorized items
---
The **blue crystal** is an [item](./Item.md) use for creating
The **blue crystal** is an [item](./Items.md#item) use for creating
[foci](./Focus.md). It loads on [Old Man
Willow](./Old_Man_Willow.md). It is worth about 35
Willow](./Old_Forest.md#old-man-willow). It is worth about 35
[gold](./Gold.md).

```
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18 changes: 14 additions & 4 deletions docs/pages/Bolt.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,22 @@
---
title: Bolt
description: 'Its accuracy is poor, and it inflicts little damage upon hitting.'
description: 'Standard crossbow ammunition. Poor accuracy and little damage — the basic bolt for crossbow users.'
tags:
- Equipment
---
A **bolt** is the standard ammunition for [crossbows](./Crossbow.md) in [MUME](./MUME.md). Bolts are fired using the [Missile weapons](./Missile_weapons.md) skill.

\> **consider bolt**
> **consider bolt**
>
> Its accuracy is poor, and it inflicts little damage upon hitting. It weighs a few ounces.

Its accuracy is poor, and it inflicts little damage upon hitting.
Bolts are compatible with both the [crossbow](./Crossbow.md) and the [light crossbow](./Light_crossbow.md). They are widely available from shops. For better performance, consider [metal-cased bolts](./Metal-cased_bolt.md), which deal average damage, or [blackened bolts](./Blackened_bolt.md).

It weighs a few ounces.
## See also

- [Missile weapons](./Missile_weapons.md) — The skill required to fire crossbows and bolts.
- [Crossbow](./Crossbow.md) — The heavy crossbow that fires bolts for massive damage.
- [Light crossbow](./Light_crossbow.md) — A lighter, faster alternative.
- [Metal-cased bolt](./Metal-cased_bolt.md) — A higher-damage bolt type.

<!--@include: ../includes/Items.md-->
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