fix: wrong label on game switcher entries w/o save state#751
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ArjunKdaf
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carroarmato0
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Brings the migration branch current with upstream (LoveRetro/NextUI). New upstream work pulled in: white-point colour correction + displaycal for tg5040 (LoveRetro#760), configurable font style and custom system fonts (LoveRetro#748/LoveRetro#729), usb-c card detection before boot (LoveRetro#750), the game-switcher label fix for entries without a save state (LoveRetro#751), readyResume on Quick Menu directory nav (LoveRetro#739). Two upstream commits (LoveRetro#733 cpu governor, LoveRetro#728 Rewind_init) are the same PRs our fork already carried under different SHAs; git merged them cleanly with no duplicated logic. Conflict resolution: - nextui.cpp: upstream still edits the old nextui.c, which we renamed to .cpp. Git followed the rename. The one real conflict was the recent-game preview button hints -- upstream's LoveRetro#751 changed the logic (group 0 always BACK; group 1 shows "A OPEN" when there's no save state instead of RESUME/REMOVE). Took upstream's logic, kept our C++-friendly cast style. - nextui.cpp: LoveRetro#739 added a readyResume call site into nextui.c using the old Array API (->count / ->items[]); rewrote it against std::vector to match the migrated container (top->entries[top->selected]). Also fixes a latent const-correctness bug the full clean build surfaced: the tg5040 device descriptor stores sysfs paths as const char*, but getInt/putInt/putFile took char* -- so libbatmondb (which compiles platform.c with -Werror=discarded-qualifiers) failed once its cached header forced a platform.c recompile. Those helpers only read the path string, so const-ifying the parameter is the correct fix. Verified: full clean build green for both desktop and tg5040 (nextui, minarch, settings).
carroarmato0
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Every button-hint group was passed as GFX_blitButtonGroup((char**)(const
char*[]){ ... }, ...). That GNU compound-literal argument is miscompiled by
the toolchain's g++ 8.3 -- the callee reads garbage, the pill computes as
zero-width, and nothing draws. Result: no on-screen hints (RESUME/OPEN/BACK
/SLEEP...) anywhere in the launcher.
Confirmed on device by probing one call two ways in the same frame:
named local array -> ow = 259 (correct)
compound literal -> ow = 0 (miscompiled)
The pattern came in with the C->C++ port: the original C used (char*[]){...}
(fine as C); it was cast to satisfy g++, which exposed the codegen bug. Route
the hints through a named local array instead, via a small BTN_HINTS() macro
(statement expression), and apply it to all 11 call sites. Same behaviour,
correct codegen -- hints are back, and the game-switcher RESUME/OPEN split by
save-state (from the upstream LoveRetro#751 merge) now shows correctly too.
ArjunKdaf
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- Platform pill moves from a fixed spot (55% of width) to right-anchored just left of the hardware tray, with a small gap. Tray growth (wifi/bt/ clock/OSD) slides the pill left automatically. New api helpers: GFX_hardwareGroupWidth() (tray width as last drawn), GFX_makePlatformPill() and GFX_blitPlatformPill() (shared pill chrome, returns width used). - Pill now also renders on the Game Switcher (selected recent's platform) and in minarch's in-game menu (TrimUI button) — same chrome, same anchor. Title pills in both shrink by the pill's width so long names can't run underneath. - Game Switcher: "Y REMOVE" hint now always visible — the BTN_Y handler removes entries regardless of save state, but the hint vanished on entries without one (regression from absorbing upstream LoveRetro#751). A label still flips RESUME/OPEN on can_resume. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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#134