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Quaternion
Jesusemora edited this page Mar 15, 2023
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1 revision
| Variable | Description |
|---|---|
float pos[4] |
naked array containing the values of Quaternion
|
float &x |
reference to the first element of pos[]. can be used as myQuaternion.x. |
float &y |
reference to the second element of pos[]. can be used as myQuaternion.y. |
float &z |
reference to the third element of pos[]. can be used as myQuaternion.z. |
float &w |
reference to the fourth element of pos[]. can be used as myQuaternion.w. |
| Function | Description |
|---|---|
float Magnitude() |
returns non sqr magnitude of current Quaternion
|
float sqrMagnitude() |
returns sqr magnitude of current Quaternion
|
void QNormalize() |
normalizes current Quaternion
|
Quaternion inverse |
returns the inverse of the current quaternion |
| Function | Description |
|---|---|
float Dot(IVector4 a, IVector4 b) |
returns the dot product of a and b. IVector4 can be Vector4 or Quaternion
|
Quaternion Slerp(Quaternion a, Quaternion b, double c) |
returns correct quaternion spherical interpolation between a and b given c |
Quaternion(float i, float j, float k, float l) |
generates a Quaternion containing the values i, j, k and l. |
Quaternion(Vector3 eulerAxes) |
generates a Quaternion given the euler axes eulerAxes. values are in degrees |
Quaternion(float x, float y, float z) |
generates a Quaternion given the euler axes x, y and z. values are in degrees |
Quaternion |
generates a Quaternion filled with (0, 0, 0, 1) without parameters |
operator* returns a rotation between Quaternion by another Quaternion
operator*= rotates current Quaternion by another Quaternion
operator== returns true if both Quaternion are pointing in the same direction and false if they are not
operator= assigns a Quaternion to the current Quaternion