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[#485] Fix concurrency crashes in chunk obfuscation and proximity checks#486

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Ingrim4 merged 5 commits into
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485-fix-proximity-not-working
Jun 16, 2026
Merged

[#485] Fix concurrency crashes in chunk obfuscation and proximity checks#486
Ingrim4 merged 5 commits into
masterfrom
485-fix-proximity-not-working

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@Ingrim4 Ingrim4 commented Jun 13, 2026

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Description

This PR fixes several concurrency and stability issues related to chunk obfuscation, proximity checks, and diagnostics.

Fixes

  • Fixed ConcurrentModificationException in PlayerAccessorManager and WorldAccessorManager.
  • Fixed ConcurrentModificationException in WrappedClientboundLevelChunkPacketData.
  • Fixed CI cache configuration for Minecraft 1.21.11.
  • Fixed ProximitySystem crashes caused by errors not being caught correctly.
  • Scheduled players for a proximity check when their current chunk was obfuscated.

Added

  • Added thread and executor information to dump files to improve debugging.

Related Issue

closes #485

How Has This Been Tested?

Tested with the latest version for spigot/paper.

Types of Changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

@Ingrim4 Ingrim4 changed the title [#485] Fix proximity system not working after some time [#485] Fix multiple ConcurrentModificationException and proximity hider problems Jun 14, 2026
@Ingrim4 Ingrim4 requested a review from NgLoader June 14, 2026 21:13
@Ingrim4 Ingrim4 changed the title [#485] Fix multiple ConcurrentModificationException and proximity hider problems [#485] Fix concurrency crashes in chunk obfuscation and proximity checks Jun 16, 2026
@Ingrim4 Ingrim4 merged commit 9b1342b into master Jun 16, 2026
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@Ingrim4 Ingrim4 deleted the 485-fix-proximity-not-working branch June 16, 2026 20:44
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Proximity hider with raycast check stops deobfuscating blocks

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