IGME-RIT/VkNoOBJ
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Documentation Author: Niko Procopi Custom Vertex Buffers without OBJs We are going to make models that have Position and Color, no lighting, on textures, no OBJs. We add new classes: PipeColor and VertexColor We add an instance of PipeColor to Demo, we add a new descriptor layout to Demo: desc_layout_color We add a new constructor to Mesh for our new type of Mesh We add new shadrs: color.vert and color.frag We make a mesh and an entity with this new system in Scene Remember, you need to Draw and Update the entity, or else it will not appear on the screen