IGME-RIT/Basic-OpenGL-with-GLFW-DrawOrderVR
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Documentation Author: Niko Procopi 2020 This tutorial was designed for Visual Studio 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If you do not have any version of the Windows SDK, it can be installed from the Visual Studio Installer Tool Draw Order VR Prerequisites All other VR tutorials Super simple, press F to draw everything in order of Back to Front, and press G to draw everything in order of Front to Back, Drawing Front to Back is faster because the fragment shader wont process pixels that are behind pixels that have already been drawn This tutorial was as simple as copying and pasting code that was already written