Skip to content

GuillemFP/SDLRayTracing

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

104 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This is a small personal project to better understand raytracers. It's done by following the Peter Shirley's books "Raytracing in one weekend" and continuations.

Basics

I'm using SDL to render the image to screen but will probably switch to OpenGL if eventually I want to add some fancy imGui stuff. Also, the project is build with an update pattern in case later I want to add some small animated rendering.

This project will probably advance slowly as I'm not full time invested in it.

Current state

hi

Recently I added image textures, motion blur, Perlin noise and volumes.

hi

Optimization wise, the code is still running using OpenMP and has BVH setup. Next step will probably be moving everything to CUDA to gain some more speed.

Project information

Full project at github: https://github.com/GuillemFP/SDLRayTracing

Author: Guillem Ferré

Contact: guillemferre@gmail.com

About

Simple Ray Tracing

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages