add third-person view camera & player box#25
add third-person view camera & player box#25meyerzinn wants to merge 3 commits intoGame4all:masterfrom
Conversation
753563c to
afb0cf8
Compare
|
Another consideration for physics: It's a bit weird to have translation on the |
|
Is this good to go as is ? @meyerzinn |
Game4all
left a comment
There was a problem hiding this comment.
apart from a nit, looks good to me.
f1b4854 to
ef74fc6
Compare
|
@Game4all should be good to go if you approve of the refactors. |
|
Actually, give me a little bit to try and flatten the entity tree and make the integration of physics more obvious/ergonomic. |
|
@meyerzinn still need a bit of time? (apologies for the ping) |
|
@Game4all no worries, sorry for the delay -- my internship started and I'm working full-time this summer, so I might not have a chance to finish this up. I was working on collision detection in https://github.com/meyerzinn/vx_bevy/tree/collisions2 but didn't quite have time to hammer out the bugs. |
In preparation for physics, it is useful to have an actual player model & a third-person camera to watch.
I'm not sure how physics will integrate quite yet, but I imagine it replaces the rotation slerp with an angular acceleration.