Fix cursor jumping when closing rank editor GUI#313
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closeScreen() was always called before displayGuiScreen(prevScreen), triggering setIngameFocus() which grabbed and centered the mouse. setCursorPosition then tried to restore the cursor but had inverted Y (LWJGL2 getY is bottom-origin, setCursorPosition is top-origin). Fixed by skipping closeScreen() when a previous screen is being opened, making cursor restoration unnecessary.
MassAnarchyy
approved these changes
Jun 10, 2026
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closeScreen() was always called before displayGuiScreen(prevScreen), which internally triggered setIngameFocus() and grabbed/centered the mouse. setCursorPosition then tried to restore the original position but was broken due to a LWJGL2 coordinate mismatch (getY() is bottom-origin, setCursorPosition expects top-origin), causing the cursor to land at a mirrored position (e.g. top-right click -> cursor ends up at bottom-right).
Fixed by skipping closeScreen() when a previous screen is being opened — the mouse is never grabbed so no restoration is needed.