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Asakim Applied and Increased Crit/Dead Thresholds#756

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kivdon:Asakim-Health-Boost
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Asakim Applied and Increased Crit/Dead Thresholds#756
kivdon wants to merge 1 commit into
Floof-Station:masterfrom
kivdon:Asakim-Health-Boost

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@kivdon

@kivdon kivdon commented Jun 30, 2026

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About the PR

Gave Asakim its own Crit/Dead threshold, setting Critical to 150 and Dead to 250. An additional 50 on both, compared to base. So an extra 50% Crit and 25% Dead compared to base.

Why / Balance

I saw too many Asakim get defeated in duels that they should've won, including a chef killing an Asakim with a butcher knife. Skill issue? Maybe. But I feel like the bio-engineered living-weapon shouldn't have the same health pool as John Tider.
I created a thread to discuss this potential change in Discord, and nobody seemed to disagree.

Technical details

Just a yml change.

Media

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Asakim compared to Urist:
image

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Licensing:

Breaking changes

Changelog

🆑

  • tweak: Increased Critical and Dead thresholds for Asakim by 50, making them a little healthier.

Signed-off-by: kivdon <kivdon1@gmail.com>
@kivdon

kivdon commented Jun 30, 2026

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Tested.

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