Port PKAs and Crushers for Lavaland (WIP)#744
Conversation
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RSI Diff Bot; head commit 019e7a0 merging into 3a08cff Resources/Textures/_Lavaland/Objects/Weapons/Guns/Basic/kinetic_repeater.rsi
Resources/Textures/_Lavaland/Objects/Specific/loot.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Crushers/crusher_halberd-inhands.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Crushers/crusher_halberd.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Crushers/crusher_hammer-inhands.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Crushers/crusher_hammer.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Guns/Basic/kinetic_pistol.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Guns/Basic/kinetic_railgun.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Guns/Basic/kinetic_shotgun.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Secondary/kinetic_claws-inhands.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Secondary/kinetic_claws.rsi
Resources/Textures/_Lavaland/Objects/Weapons/Secondary/kinetic_machete-inhands.rsi
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As a heads up: be wary of the extra combat abilities that Goob has that are associated with these weapons. It was the primary reason I didn't port them over in the first run. |
I plan to remove a lot of the extra combat abilities from these weapons, the crushers for an example are just other crusher variants with different damage types and utility, i'm not going to make them upgradeable. The PKAs are upgradable but we will want to tweak damage and possibly the amount of upgrade capacity |
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putting needs discussion on this since we will need to talk about how the hell want to balance these |



























































About the PR
Additional pkas and crusher varitants to be used by salvage.
todo:
Why / Balance
Cool weapons.
Technical details
This hurt my head but here we are. WIP, going to let tests run then write up actual details.
Media
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Requirements
Licensing:
Breaking changes
Changelog
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