Hardware-Accelerated Ballistic & Interception Visualization
DefenseSystem-Cpp is a low-latency, hardware-accelerated simulation environment built in C++. It is designed to model, predict, and visualize the core mechanics of an active missile defense system (similar to the Iron Dome).
The system strictly separates the mathematical interception logic from the rendering pipeline, allowing for deterministic execution of ballistic trajectories, real-time tracking, and interceptor guidance algorithms while maintaining a 60+ FPS visualization loop.
- Language: C++17
- Environment: Native Linux
- Graphics Subsystem: Raylib (Statically linked for standalone execution)
- Build System: Manual compilation via
g++for absolute control over linker flags and system dependencies.
The project focuses on three primary operational phases:
- Threat Generation & Ballistics: Simulating incoming projectile trajectories using real-time kinematic physics (gravity, velocity vectors, and atmospheric drag).
- Prediction & Tracking: Calculating the projected point of impact and determining the optimal interception coordinate.
- Active Interception Guidance: Utilizing control logic (e.g., Proportional Navigation or PID-based tracking) to guide the interceptor missile to the predicted collision point.
The project utilizes a self-contained dependency model. Static libraries and headers are kept local to ensure reproducible builds without relying on global system state.
DefenseSystem-Cpp/
├── include/
│ └── raylib.h # Core graphics header
├── lib/
│ └── libraylib.a # Statically compiled Raylib binary
├── src/
│ └── main.cpp # Main execution, physics calculation, and render loop
└── README.md