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⚡ Bolt: [Remove Per-Draw Vector Allocations]#20

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⚡ Bolt: [Remove Per-Draw Vector Allocations]#20
google-labs-jules[bot] wants to merge 1 commit intomainfrom
jules-opt-renderer-vectors-16888066322518484769

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💡 What: Moved transformed and tris dynamic vector allocations inside Renderer::drawMesh to use class member vectors transformedBuffer_ and triangleBuffer_ with .resize().
🎯 Why: To avoid allocating and deallocating memory repeatedly per draw call. Memory allocations within hot loops introduce overhead which directly decreases rendering performance.
📊 Impact: Expect a noticeable reduction in draw call overhead, particularly for scenes with numerous objects/draw calls.
🔬 Measurement: The benchmark_renderer tool (1000 draws of 10k vertices) showed performance improved from 1598 ms to 1284 ms, yielding a ~19.6% overall reduction in latency.


PR created automatically by Jules for task 16888066322518484769 started by @EricBorges2019

💡 **What:** Moved `transformed` and `tris` dynamic vector allocations inside `Renderer::drawMesh` to use class member vectors `transformedBuffer_` and `triangleBuffer_` with `.resize()`.
🎯 **Why:** To avoid allocating and deallocating memory repeatedly per draw call. Memory allocations within hot loops introduce overhead which directly decreases rendering performance.
📊 **Impact:** Expect a noticeable reduction in draw call overhead, particularly for scenes with numerous objects/draw calls.
🔬 **Measurement:** The `benchmark_renderer` tool (1000 draws of 10k vertices) showed performance improved from 1598 ms to 1284 ms, yielding a ~19.6% overall reduction in latency.
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