the workplace accident update: salvage demolition charges and recycler vacuum cleaners#1113
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00-Steven
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aside from the question that drew my attention
| righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' | ||
| w_class = WEIGHT_CLASS_SMALL | ||
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| /obj/item/demo_charge_detonator/attack_self(mob/user) |
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might wanna use interact or w/e, just like, whatever makes sure clicking this adds fingerprints
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so yeah does this apply fingerprints currently? cause it should
| boom_sizes = list(1, 3, 5) | ||
| directional_arc = 200 | ||
| if(3) | ||
| boom_sizes = list(0, 5, 7) |
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these are absolutely massive explosion sizes - a minibomb grenade is 1 dev / 2 heavy / 4 light for reference
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2/10 or 1/5 being minibombs is probably a bit too much
that said these by default only work properly on da salvage shuttles so more of a shrug
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About The Pull Request
adds demolition charges and matching remote to engineering and supply lathes
plant the demo charge on the wall like c4, has no timer but instead requires the remote in order to explode
click the remote until the charges explode. Usually takes 3 clicks. usually.
also adds effects in front of the salvage inlets on every map that pull items towards the recycler/conveyor belt when they pass through, making resource collection a little easier.
Why It's Good For The Game
Welding as the only option for destroying walls in shipbreaking is lame, we need everyone to be able to nuke themselves into the stone age by accident
Trying to make sure items go into the outlet can be a bit of a hassle as well and the pulling effect in front of the inlets should help this.
Changelog
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add: adds demo charges and matching remotes to engineering and cargo lathes that only work (by default) on shipbreaking shuttles
add: suction effects that pull unanchored things towards the inlets of the recycler and collector in salvage yards
/:cl: