Run DeepLearning on Device at runtime in Unity
| DeepLearning Model | Android | iOS | Mac OSX | Window |
|---|---|---|---|---|
| StableDiffusion | Not Support | Support | Not Support | Not Support |
Please check out our releases for the latest official version of the plugin
Details (Click to expand)
Target Device Runtime:
| iPadOS, iOS |
|---|
| 16.2 |
Target Device Runtime
| iPadOS, iOS |
|---|
| 17.0 |
Target Device Hardware Generation
| iPad | iPhone |
|---|---|
| M1 | A14 |
Details (Click to expand)
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6-bit quantized models (suitable for iOS 17)
Details (Click to expand)
Step 1 : Put the weight file on "Assets/krakenbrain/Plugins/iOS"
Step 2 : Input the weight file name on KrakenBrain Settings
Step 3 : Build iOS & export xcode project
Step 4 : Go to Frameworks directory and Change StableDiffusionFramework Target Membership Unity-iPhone to UnityFramework
Step 5 : Set StableDiffusionFramework to Embed & Sign
- Low Memory Issue frequentily occured
Reference : Apple ml-stable-diffusion


