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22 changes: 13 additions & 9 deletions functions/Revive/fn_HandleDamage.sqf
Original file line number Diff line number Diff line change
@@ -1,15 +1,19 @@
//params["_unit","_bodyPart","_amountOfDamage","_killer","_projectile","_context"];
params ["_unit", "_bodyPart", "_amountOfDamage", "_killer", "_projectile", "_hitIndex", "_instigator", "_hitPoint", "_directHit", "_context"];


if (alive _unit
&& {_amountOfDamage >= 1}
&& {!(_unit getVariable ["AT_Revive_isUnconscious",false])}
&& {_bodyPart in ["","head","face_hub","head_hit","neck","spine1","spine2","spine3","pelvis","body"]}
) then {
if (_unit getVariable ["AT_Revive_isUnconscious", false]) then {
_amountOfDamage = 0;
if(count (missionNamespace getVariable ["AT_Revive_setUnconscious", []]) == 0) then {
missionNamespace setvariable ["AT_Revive_setUnconscious",[_unit, _killer,_projectile,0]];
} else {
if (alive _unit
&& {_amountOfDamage >= 1}
&& {_bodyPart in ["","head","face_hub","head_hit","neck","spine1","spine2","spine3","pelvis","body"]}
) then {
_unit setVariable ["AT_Revive_isUnconscious", true, true];
_amountOfDamage = 0;
_unit setDamage 0;
_unit allowDamage false;
[_unit, _killer, _projectile] call ATR_FNC_BroadcastKill;
[_unit] call ATR_FNC_Unconscious;
};
};

_amountOfDamage;
18 changes: 0 additions & 18 deletions functions/Revive/fn_ReviveInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -17,24 +17,6 @@ if(isNil("AT_Revive_MinRepawnTime")) then {
AT_Revive_MinRepawnTime = getMissionConfigValue ["ATR_minRespawnTime", 10];
};
AT_Revive_Debug = false;
if(isNil("AT_Revive_FrameEH")) then {
AT_Revive_FrameEH = addMissionEventHandler ["EachFrame", {
if(count(missionNamespace getvariable ["AT_Revive_setUnconscious",[]])>0) then {
AT_Revive_setUnconscious params["_unit","_killer","_projectile","_frametimer"];
if(_frametimer>=3) then {
missionNamespace setvariable ["AT_Revive_setUnconscious",[]];
_unit setDamage 0;
_unit allowDamage false;
_unit setVariable ["AT_Revive_isUnconscious", true, true];
[_unit] spawn ATR_FNC_Unconscious;
[_unit, _killer, _projectile] spawn ATR_FNC_BroadcastKill;
} else {
missionNamespace setvariable ["AT_Revive_setUnconscious",[_unit,_killer,_projectile,_frametimer+1]];
};
};
}];
};

[] spawn
{
waitUntil {!isNull player};
Expand Down