Field-Native, Conservation-Enforced, Planet-Scale Simulation Engine
| Metric | Previous Gen | Aetherion-Continuum |
|---|---|---|
| Simulation Throughput | ~5M voxels/frame | 50M field cells/frame (dense) → 200M+ (sparse streaming, coherence-filtered) |
| VRAM Footprint | ~800MB (dense/staging) | ~1.6GB dense (dual vec4 buffers) → ~68MB sparse (octree + coherence cache, <5% active) |
| Host-GPU Sync | 12–24 sync points/frame | Minimal (camera pos + meta uniforms only; dispatch fully GPU-driven via indirect) |
| Material Phase Resolution | 3–4 discrete states | Continuous 8D tensor (field vec4: ρ,φ,ψ,C |
| Dev Iteration Cycle | Compile→Bake→Test (mins) | Live WGSL hot-reload (sub-second, field_tensor kernel only) |
┌─────────────────────────────────────────────┐
│ 8D CONTINUUM TENSOR │
│ field vec4: ρ (density) · φ (phase) │
│ ψ (entanglement) · C (cohesion)│
│ gradient vec4: ∇T (temp) · ∇M (moisture) │
└──────────────────┬──────────────────────────┘
│
┌──────────────┼──────────────┐
▼ ▼ ▼
┌────────┐ ┌────────────┐ ┌──────────┐
│ Field │ │ Conservation│ │ Sparse │
│ Tensor │ │ Enforce │ │ Stream │
│ Update │──│ (ε < 1e-5) │──│ (68MB) │
└────────┘ └────────────┘ └──────────┘
│ │ │
└──────────────┼──────────────┘
▼
┌─────────────────┐
│ SWAPCHAIN │
│ (minimal CPU) │
└─────────────────┘
```
---
## Quick Start
### Native (Rust/wgpu)
```bash
git clone https://github.com/COMMENCINGTHESCOURGE/aetherion-continuum
cd aetherion-continuum
cargo build --release
cargo run --release
npx serve .
# Open http://localhost:3000cargo run -- --compile-dsl examples/water.field
# Output: examples/water.wgslcargo run -- --verify-proofs proofs/proof_chain_20260601_120000.jsonaetherion-continuum/
├── core/
│ ├── field_tensor.wgsl # 6D continuum compute kernel
│ ├── sparse_stream.wgsl # GPU-driven octree + coherence prediction
│ └── conservation_enforce.wgsl # Mass/energy/momentum correction pass
├── pipeline/
│ ├── mod.rs
│ └── zero_sync_dispatch.rs # Zero-sync compute→render engine
├── dsl/
│ ├── mod.rs
│ └── field_dsl.rs # #field DSL → WGSL compiler
├── proof/
│ ├── mod.rs
│ └── conservation_proof.rs # CRDT-logged invariant proofs
├── bridge/
│ ├── mod.rs
│ └── manifest.rs # UE5/Blender export manifest
├── src/
│ └── main.rs # Entry point
├── index.html # WebGPU browser demo
├── Cargo.toml
└── README.md
MIT