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use the camera matricies for rendering, change how camera's data is changed and slightly change how surfaces are handled, move the currently active camera to the renderer, for Modern OpenGL Renderer#231

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Classic0306 wants to merge 15 commits into
ButterscotchRunner:mainfrom
Classic0306:camera-projection-and-maybe-3d

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Commits on Jun 18, 2026

Commits on Jun 19, 2026