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Releases: Boxofbiscuits97/HD2SDK-CommunityEdition

Version 3.8.0

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@Boxofbiscuits97 Boxofbiscuits97 released this 02 May 10:48

Changes/Fixes

  • Added Load Player Avatar Unit button next to the start button for quick loading the helldiver player avatar

Version 3.7.3

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@Boxofbiscuits97 Boxofbiscuits97 released this 29 Apr 06:15

Changes/Fixes

  • Fixed an issue where saving meshes with complicated armatures such as heads from the ship crew would not work

Version 3.7.2

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@Boxofbiscuits97 Boxofbiscuits97 released this 29 Apr 01:07

Changes/Fixes

  • Fixed older patch files from before Helldivers 2 v6.2.2 not loading properly

Version 3.7.1

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@Boxofbiscuits97 Boxofbiscuits97 released this 28 Apr 23:49

Changes/Fixes

  • Fixed Mesh exporting for units properly

Version 3.7.0

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@Boxofbiscuits97 Boxofbiscuits97 released this 28 Apr 22:42

Changes/Fixes

  • Fixed Mesh importing and exporting for units

Version 3.6.1

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@Boxofbiscuits97 Boxofbiscuits97 released this 16 Apr 05:16

Changes/Fixes

  • Added warning inside blender node preview to notify user that it is preview only

Version 3.6.0

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@Boxofbiscuits97 Boxofbiscuits97 released this 12 Apr 04:07

Changes/Fixes

  • Added Auto-Updater for Friendly Names File when Blender starts
  • Added Changelog Button when there is a new update ready
  • Removed Soft Support Warning for Blender versions 4.1-4.3

Version 3.5.4

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@Boxofbiscuits97 Boxofbiscuits97 released this 07 Apr 05:52

Changes/Fixes

  • Linux native standalone improvements
  • Specify specific working version for Linux Texconv build in README

Version 3.5.3

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@Boxofbiscuits97 Boxofbiscuits97 released this 02 Apr 02:23

Changes/Fixes

  • Added Remove Units from patch to right-click context menu in viewport
  • Changed unit saving text in viewport context menu to communicate number of selected savable units
  • Fixed multiple incorrect right-click context menu labels for units

Version 3.5.2

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@Boxofbiscuits97 Boxofbiscuits97 released this 29 Mar 17:20

Changes/Fixes

  • Fixed an issue with UV maps with high UDIM count (from UV tiling) that would cause UVs to become warped
  • Fixed an issue with saving materials after renaming them where the SDK could not find the proper material ID