All-features: custom multiclass/autoloot/faction/DPS systems + native client & patcher#9
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…EQEmu#4962) * Add a missing Froglok starting area for Titanium Startzone. * fix formatting. * add a missing break.
* [Feature] Add Zone Scripting Capabilities * Push * Update zone.cpp * Fix crashes * Lua * Add other events, finish Lua * Add EVENT_ENTER_ZONE * Final * Push * Push * [Feature] Add Zone Scripting Capabilities * Push * Update zone.cpp * Fix crashes * Add EVENT_ENTER_ZONE * Remove duplicates * Update embparser.cpp
* Add group member role retrieval * Expose group member role to Lua * Cleanup * Cleanup --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: solar <solar@heliacal.net>
Co-authored-by: solar <solar@heliacal.net>
Co-authored-by: solar <solar@heliacal.net>
…u#4967) Bumps [golang.org/x/oauth2](https://github.com/golang/oauth2) from 0.0.0-20180821212333-d2e6202438be to 0.27.0. - [Commits](https://github.com/golang/oauth2/commits/v0.27.0) --- updated-dependencies: - dependency-name: golang.org/x/oauth2 dependency-version: 0.27.0 dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…4965) * [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua * Push
* [Hotfix] Fix Quest Ownership Edge Case * Push
* [Cleanup] Add #npcedit npc_tint_id Help Message * Update npcedit.cpp * Update npcedit.cpp
* [Database] Add heal_amount to character_stats_record * Update version.h
* [Pets] Add Pet Constants and Methods * Remove GetID * GetPetTypeName() * Cleanup
* [Cleanup] Cleanup #show ip_lookup Message * Test * Update clientlist.cpp
# Conflicts: # zone/special_attacks.cpp
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Summary
This integrates the
codex/features-allbranch — a large custom EverQuest server + native client feature set — into the fork'smaster.Scale: 188 commits, ~2,500 files changed (+232k / −81k). This is a feature-branch → fork-master integration, not an upstream EQEmu submission.
Major feature areas
zone/multiclass_manager.*).zone/autoloot_manager.*,zone/corpse.cpp).zone/faction_reputation_manager.*).zone/dps_parser_manager.*).zone/achievement_manager.*).dinput8.dll(client_files/native_autoloot/eq-core-dll) providing the native windows, chat/command hooks, spell-level patching, and autofollow.features/patcher/(source only; build artifacts excluded).This session — crash hardening
zone/multiclass_manager.cpp): converted 48Client::Message(type, fmt::format(...).c_str())calls to the safeMessage(type, "%s", ...)idiom, matching the DPS/faction managers. Prevents a crash when an item/spell/pet/trio name contains a%(otherwise interpreted as a printf specifier).core_autoloot_native.h): wrapped the chat-hook transport parser in__try/__except(mirroring the pulse hook) so a torn-down native window can't cause a use-after-free; chat still passes through on fault.Verification
zone.exebuilds clean (MSVC Release) after the format-string sweep —multiclass_manager.cpprecompiles and links, exit 0.dinput8.dllbuilds clean (MSVC Release|Win32) after the SEH change —eqgame.cpp(which includes the edited header) recompiles and links, exit 0.Reviewer notes
master.features/patcher/is committed as source only — ~106 MB ofbin//obj/build output is excluded via.gitignore.dinput8.dllbinary is updated by this branch.🤖 Generated with Claude Code