The VR Point Cloud Editor is an open-source VR application for cleaning/editing 3D point clouds. This project represents a complete rewrite of the original Unity-based VR Point Cloud Editor, now built on the Focal Engine for enhanced performance and advanced rendering capabilities.
Point clouds from terrestrial lidar surveys, bathymetric sonar surveys, and 3D scanning applications often contain noise and artifacts that require manual cleaning. This VR editor addresses the inherent challenges of manipulating 3D point cloud data on traditional 2D displays by providing an immersive environment that leverages natural depth perception and two-handed interaction.
The Focal Engine-based implementation offers significant performance improvements compared to the original Unity version, particularly in:
- Point cloud rendering performance
- Memory efficiency (up to 90% reduction in RAM usage)
- Frame rate stability overall and during deletion operations
- Support for larger datasets (old version had a hard limit of 260 million points)
Performance testing was conducted on three real-world datasets using the following system:
- CPU: Intel Core Ultra 9 285k
- RAM: 64 GB DDR5-6400
- GPU: NVIDIA RTX 5090
70 million points (on-ship lidar scan)
| Metric | Unity Version | Focal Engine Version |
|---|---|---|
| Loading Time | 24.4 sec | 14.8 sec |
| RAM Usage | 11.9 GB | 1.2 GB |
| Frame Time | 9-48 ms | 0.7-1.3 ms |
253 million points (aerial lidar scan)
| Metric | Unity Version | Focal Engine Version |
|---|---|---|
| Loading Time | 150.8 sec | 97.5 sec |
| RAM Usage | 34.6 GB | 4.0 GB |
| Frame Time | 17-1670 ms | 2.2-4.7 ms |
455 million points (expanded aerial lidar dataset)
| Metric | Unity Version | Focal Engine Version |
|---|---|---|
| RAM Usage | N/A | 6.9 GB |
| Frame Time | N/A | 7-10 ms |
- Download ready-to-use application: Latest release
- Download source code and compile: Look for instructions below.
The compilation process was tested with Windows 10 (and 11) and Visual Studio 2022. To compile, you would need Git, CMake, and Visual Studio.
# Initialize a new Git repository
git init
# Add the remote repository
git remote add origin https://github.com/Azzinoth/VR-PointCloud-Editor
# Pull the contents of the remote repository
git pull origin master
# Initialize and update submodules
git submodule update --init --recursive
# Generate the build files using CMake
# CMake should be added to a PATH
# if not then use CMAKE GUI
cmake CMakeLists.txtAfter running these commands, you should have a Visual Studio project that is ready to be compiled.
This research was made possible through the support of NOAA Grant NA20NOS4000196.
This is a project of Data Visualization Research Lab within the Center for Coastal and Ocean Mapping at the University of New Hampshire.
This project uses the following third-party libraries:
- Focal Engine: This library is licensed under MIT License. The full license text can be found at Focal Engine's GitHub repository
- ImFileDialog: This library is licensed under MIT License. The full license text can be found at ImFileDialog's GitHub repository