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9 changes: 7 additions & 2 deletions Intersect.Client.Core/MonoGame/Input/MonoInput.cs
Original file line number Diff line number Diff line change
Expand Up @@ -315,8 +315,13 @@ public override void Update(TimeSpan elapsed)

if (gamePadState.IsConnected)
{
var deltaX = (int)(gamePadState.ThumbSticks.Right.X * elapsed.TotalSeconds * 1000);
var deltaY = (int)(-gamePadState.ThumbSticks.Right.Y * elapsed.TotalSeconds * 1000);
const float DEADZONE = 0.15f; // deadzone threshold

var rightStickX = Math.Abs(gamePadState.ThumbSticks.Right.X) > DEADZONE ? gamePadState.ThumbSticks.Right.X : 0f;
var rightStickY = Math.Abs(gamePadState.ThumbSticks.Right.Y) > DEADZONE ? gamePadState.ThumbSticks.Right.Y : 0f;

var deltaX = (int)(rightStickX * elapsed.TotalSeconds * 1000);
var deltaY = (int)(-rightStickY * elapsed.TotalSeconds * 1000);

if (deltaX != 0 || deltaY != 0)
{
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