🎮 Motion Sickness Simulation in Unity A Unity-based research and simulation project that studies motion sickness in Virtual Reality (VR) environments. This application simulates various movement conditions and user interactions that may induce or reduce motion sickness, providing a foundation for further study and development of comfort-enhancing VR techniques.
🧠 Overview This project is designed for VR headsets (e.g., Oculus Quest, HTC Vive) and allows controlled experimentation with:
Different locomotion techniques
Visual feedback cues
Field of View (FoV) adjustments
Acceleration/deceleration profiles
Comfort settings (vignetting, snap turning, teleportation)
🛠️ Built With Unity (Version 2020.3+ or 2021+)
XR Interaction Toolkit
Unity XR Plugin Management
Oculus/SteamVR Integration
C# Scripting
Shader Graph (optional for visual effects)
🎯 Key Features 🌀 Simulate user motion with variable speed, acceleration, and turning
🎯 Compare locomotion methods: smooth locomotion, teleportation, dash, snap turn
🔍 Adjustable comfort settings like vignetting and FoV restrictors
🧪 Record user feedback on nausea/discomfort levels (optional UI)
🔧 Modular settings to toggle effects for testing different hypothes