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Feat/variant of existing type #122

Feat/variant of existing type

Feat/variant of existing type #122

Triggered via pull request February 25, 2026 22:34
Status Failure
Total duration 1m 49s
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test.yml

on: pull_request
Matrix: Build & Test
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20 errors and 20 warnings
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L94
'GameObject' does not contain a definition for 'ApplyBaseType' and no accessible extension method 'ApplyBaseType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L82
The name 'FindBaseType' does not exist in the current context
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L75
'GameObject' does not contain a definition for 'VariantOfExistingType' and no accessible extension method 'VariantOfExistingType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 3: cannot convert from 'bool' to 'System.Xml.Linq.XElement'
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 2: cannot convert from 'System.Xml.Linq.XElement' to 'PG.StarWarsGame.Engine.GameObjects.GameObject'
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L94
'GameObject' does not contain a definition for 'ApplyBaseType' and no accessible extension method 'ApplyBaseType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L82
The name 'FindBaseType' does not exist in the current context
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L75
'GameObject' does not contain a definition for 'VariantOfExistingType' and no accessible extension method 'VariantOfExistingType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 3: cannot convert from 'bool' to 'System.Xml.Linq.XElement'
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 2: cannot convert from 'System.Xml.Linq.XElement' to 'PG.StarWarsGame.Engine.GameObjects.GameObject'
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L94
'GameObject' does not contain a definition for 'ApplyBaseType' and no accessible extension method 'ApplyBaseType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L75
'GameObject' does not contain a definition for 'VariantOfExistingType' and no accessible extension method 'VariantOfExistingType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 3: cannot convert from 'bool' to 'System.Xml.Linq.XElement'
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 2: cannot convert from 'System.Xml.Linq.XElement' to 'PG.StarWarsGame.Engine.GameObjects.GameObject'
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L94
'GameObject' does not contain a definition for 'ApplyBaseType' and no accessible extension method 'ApplyBaseType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L75
'GameObject' does not contain a definition for 'VariantOfExistingType' and no accessible extension method 'VariantOfExistingType' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 3: cannot convert from 'bool' to 'System.Xml.Linq.XElement'
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Xml/Parsers/NamedObjects/GameObjectParser.cs#L54
Argument 2: cannot convert from 'System.Xml.Linq.XElement' to 'PG.StarWarsGame.Engine.GameObjects.GameObject'
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoAnimation.cs#L13
Non-nullable property 'BoneData' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.