This is the official implementation of the Human Interface Engine for the ALifeComponent project.
For development setup, please follow these steps:
- Initialize the project environment:
make init
- Build the project:
make build
This command sets up the necessary git hooks and prepares your development environment.
The Human Interface Engine serves as a core component group in the ALifeComponent system. It provides a unified interface for human interaction, along with a comprehensive suite of tools and libraries for building user interfaces, handling input events, and managing user interactions.
The engine is composed of specialized modules, each designed to address specific interaction requirements:
A high-level interface for rendering 3D graphics and handling user input events. Key capabilities include:
- Interactive 3D application development tools
- Camera control systems
- Object manipulation interfaces
- Event handling framework
A dedicated interface for parameter configuration and management, featuring:
- Dynamic parameter adjustment
- Persistent state management