⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#65
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- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh` for rendering.
- Reduce draw calls from approximately 1,082 to 4 per scene for the toruses.
- Use a reusable `Object3D` in the `useFrame` loop for efficient matrix updates and to minimize garbage collection.
- Ensure the component is well-formatted and handles dynamic instance count changes with `key={count}`.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored the
MicrotubuleToruscomponent to useTHREE.InstancedMeshfor rendering microtubule structures.🎯 Why: Rendering thousands of individual meshes was causing excessive draw calls (~1080 per scene), leading to significant performance overhead. Using
InstancedMeshallows multiple identical geometries to be rendered in a single draw call.📊 Measured Improvement: Theoretically reduced draw calls from approximately 1082 to 4 per scene for the toruses, representing a >99% reduction in scene graph overhead. Matrix updates are performed efficiently in the
useFrameloop using a reusableObject3Dinstance to minimize garbage collection and object allocation. Verified implementation with logic checks and formatting.PR created automatically by Jules for task 280724712200231754 started by @jason420247