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⚡ Optimize MicrotubuleTorus with InstancedMesh#63

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jules-optimize-microtubule-torus-15974716797949878449
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⚡ Optimize MicrotubuleTorus with InstancedMesh#63
jason420247 wants to merge 1 commit into
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jules-optimize-microtubule-torus-15974716797949878449

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@jason420247

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💡 What: Replaced individual mesh rendering in MicrotubuleTorus with THREE.InstancedMesh.

🎯 Why: Rendering thousands of individual meshes resulted in excessive draw calls (~1082 in the baseline scene), significantly impacting GPU performance.

📊 Measured Improvement: Theoretically reduced draw calls from ~1082 to ~4. The optimization uses a single draw call per MicrotubuleTorus instance (360 and 720 counts), plus ambient and point lights. Performance is further improved by using a reusable THREE.Object3D for matrix calculations to avoid per-frame allocations.


PR created automatically by Jules for task 15974716797949878449 started by @jason420247

Replaced individual mesh rendering in MicrotubuleTorus with THREE.InstancedMesh
to reduce draw calls and improve rendering performance.

- Implemented InstancedMesh in MicrotubuleTorus component.
- Used a reusable THREE.Object3D for matrix updates in useFrame.
- Added key={count} to ensure proper remounting when instance count changes.
- Set frustumCulled={false} to maintain visibility during animations.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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