- Working student at Zeiss MES Solutions Gmbh
- I'm currently a student at the University of Ulm, studying software engineering.
- My favourite languages are kotlin and typescript at the moment
- I co-founded Lots of Pixels Studios UG with 2 friends to develop minecraft marketplace addons
π€ KeepMeAlive3d
This is a university project and now my mastert thesis that aims to create a web view of a physical object in the context of Industry 4.0. This project is currently a digital shadow and is intended to be used as part of a larger digital twin.
The Techstack is
- Kotlin + Ktro in the backend
- Vite + React + Threejs in the frontend to display the CAD files
- Konva to render state machines that reflect the behaviour of Digital Twins and their participants.
This is a project that copies header values to other headers. It aims to resolve an issue I have with OAuth2 Proxy, whereby the ID token is provided in the Authorization header instead of the token from the X-Auth-Request-Access-Token header.
π± Monstera
A Minecraft Bedrock Edition framework written in Kotlin that helps streamline addon development.
I've been working on this project for over 3 years now and have learned a lot, especially in these categories
- Building libraries with Gradle
- Using and developing DSLs in Kotlin
- The Minecraft Addon Ecosystem
π kFlaky
This project is still under development, but can be used if you don't mind some of the quirks in some projects.
This project was born out of a course I took at university. The technologies used are:
- Kotlin
- SQLite
Future plans may include a web based frontend to interact with the test environment, get stats and classifications.
This project is a university project in cooperation with Zeiss and closed source. This project helps to visualize and plan the integration of a shop floor with shop floor with robots and machines by first visualizing the components in Visual Components.
The main technologies used are
- C# for the connector and the REST API
- Python for the Visual Components scripts


