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PackedSceneExtensions

Alexis Brooks edited this page Mar 12, 2026 · 3 revisions

T PackedScene.InstantiateAsChild<T>(Node parent, PackedScene.GenEditState editState = PackedScene.GenEditState.Disabled, bool forceReadableName = false, Node.InternalMode @internal = Node.InternalMode.Disabled) where T : Node

Instantiates the scene as a child of the given parent.

T? PackedScene.TryInstantiateAsChild<T>(Node parent, PackedScene.GenEditState editState = PackedScene.GenEditState.Disabled, bool forceReadableName = false, Node.InternalMode @internal = Node.InternalMode.Disabled) where T : Node

Attempts to instantiate the scene as a child of the given parent.