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PointDrawerTUIO.cpp
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89 lines (76 loc) · 2.64 KB
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/*
Point Viewer with TUIO output
Copyright (c) 2011 ZD Studios Inc.
Author: Matt Cook <matt@lookitscook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PointDrawerTUIO.h"
// Constructor. Receives the number of previous positions to store per hand,
// and a source for depth map
PointDrawerTUIO::PointDrawerTUIO(XnUInt32 nHistory, xn::DepthGenerator depthGenerator, const char *host, int port) :
XnVPointDrawer(nHistory, depthGenerator)
{
width = 640;
height = 480;
cursor = NULL;
if ((strcmp(host,"default")==0) && (port==0)) tuioServer = new TuioServer();
else tuioServer = new TuioServer(host, port);
currentTime = TuioTime::getSessionTime();
}
// Destructor. Clear all data structures
PointDrawerTUIO::~PointDrawerTUIO()
{
delete tuioServer;
}
// Handle a new Message
void PointDrawerTUIO::Update(XnVMessage* pMessage)
{
currentTime = TuioTime::getSessionTime();
tuioServer->initFrame(currentTime);
XnVPointDrawer::Update(pMessage);
//tuioServer->stopUntouchedMovingCursors();
tuioServer->commitFrame();
}
// Handle detection of new hand, currently only supports single hand
void PointDrawerTUIO::OnPointCreate(const XnVHandPointContext* cxt)
{
if(cursor==NULL){
XnPoint3D pt(cxt->ptPosition);
m_DepthGenerator.ConvertRealWorldToProjective(1, &pt, &pt);
float x = pt.X/width;
float y = pt.Y/height;
cursor = tuioServer->addTuioCursor(x,y);
}
XnVPointDrawer::OnPointCreate(cxt);
}
// Handle new position of an existing hand
void PointDrawerTUIO::OnPointUpdate(const XnVHandPointContext* cxt)
{
if (cursor!=NULL && cursor->getTuioTime()!=currentTime){
XnPoint3D pt(cxt->ptPosition);
m_DepthGenerator.ConvertRealWorldToProjective(1, &pt, &pt);
float x = pt.X/width;
float y = pt.Y/height;
tuioServer->updateTuioCursor(cursor,x,y);
}
XnVPointDrawer::OnPointUpdate(cxt);
}
// Handle destruction of an existing hand
void PointDrawerTUIO::OnPointDestroy(XnUInt32 nID)
{
if (cursor!=NULL){
tuioServer->removeTuioCursor(cursor);
cursor = NULL;
}
XnVPointDrawer::OnPointDestroy(nID);
}