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Odd behavior with Wine sources #2

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@LordHDL

OK, I know Wine is a sticky subject since it's still a large mess, but I figured I'd point this out anyway.

Injecting Wine sources causes the video to be upside down, and in some cases there is transparency where there shouldn't be any.

upside down
transparency
transparent in cs

CocoaSplit can flip sources so that's an easy workaround, however Syphon Recorder cannot. Would it be hard to add that flip option in SyphonInject as well? What about the transparency, any ideas?

I'm sure things are weird with Wine due to converting D3D to OpenGL, but I'm curious about what's causing the discrepancies.

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