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scoreKeeper.js
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54 lines (47 loc) · 1.28 KB
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const p1={
score:0,
Btn:document.querySelector('#p1Button'),
display:document.querySelector('#p1Display'),
}
const p2={
score:0,
Btn:document.querySelector('#p2Button'),
display:document.querySelector('#p2Display'),
}
const reset= document.querySelector('#reset');
const playTo=document.querySelector('#playto');
let winningScore= 3;
let gameOver=false;
function updateScore(player, opponent){
if(!gameOver){
player.score++;
if(player.score===winningScore){
gameOver=true;
player.display.classList.add('has-text-success');
opponent.display.classList.add('has-text-danger');
player.Btn.disabled=true
opponent.Btn.disabled=true
}
player.display.innerText = player.score;
}
}
p1.Btn.addEventListener('click', function () {
updateScore(p1,p2)
})
p2.Btn.addEventListener('click', function () {
updateScore(p2,p1)
})
playTo.addEventListener('click',function(){
winningScore=parseInt(this.value);
Reset();
})
reset.addEventListener('click',Reset)
function Reset(){
gameOver=false;
for(p of [p1,p2]){
p.score=0;
p.display.innerText=0;
p.display.classList.remove('has-text-success','has-text-danger');
p.Btn.disabled=false
}
}