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server_rule.c
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251 lines (214 loc) · 6.43 KB
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#pragma once
#include<stdio.h>
#include<Windows.h>
#define Length 15
int CheckerBoard[Length][Length];
int state = 0;
int GameMode = 0;
extern void goto_xy(int x, int y);
void goto_xy(int x, int y)//定位光标位置到指定坐标
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos = { x,y };
SetConsoleCursorPosition(hOut, pos);
}
bool WinJudge(int Xcoord, int Ycoord) //判斷在下了子後,是否勝利
{
int count = 0;
int winflag = 1;//第一个点不用再次读取
int i, j;
//以下的子的坐標,往上下左右,右上,右下,左上,左下依次讀取五次
for (i = Xcoord - 1, j = Ycoord; i >= 0 && count++ < 5; i--) //读取5次,或者遇到边界停止
{
if (CheckerBoard[i][j] == state) //在進入判斷之前將state調整成合適的狀態
winflag++;
else
break;
}
count = 0;//读取次数清零
for (i = Xcoord + 1, j = Ycoord; i < Length && count++ < 5; i++)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
if (winflag >= 5)
return true; //若贏則返回ture
else
winflag = 1;
for (i = Xcoord, j = Ycoord + 1; j < Length && count++ < 5; j++)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
for (i = Xcoord, j = Ycoord - 1; j >= 0 && count++ < 5; j--)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
if (winflag >= 5)
return true;
else
winflag = 1;
for (i = Xcoord + 1, j = Ycoord + 1; i < Length && j < Length && count++ < 5; i++, j++)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
for (i = Xcoord - 1, j = Ycoord - 1; i >= 0 && j >= 0 && count++ < 5; i--, j--)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
if (winflag >= 5)
return true;
else
winflag = 1;
for (i = Xcoord - 1, j = Ycoord + 1; i >= 0 && j < Length && count++ < 5; i--, j++)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
for (i = Xcoord + 1, j = Ycoord - 1; i < Length && Ycoord >= 0 && count++ < 5; i++, j--)
{
if (CheckerBoard[i][j] == state)
winflag++;
else
break;
}
count = 0;
if (winflag >= 5)
return true;
else
winflag = 1;
//所有方向判断完毕,没出现胜负,回傳false
return false;
}
void CrtChkBoard(int Xcoord, int Ycoord) //印刷棋盤,輸入為下子的坐標
{
state = state % 2; //只有在雙人模式才用到,為了交替下子狀態(黑白)
if (state == 0) CheckerBoard[Xcoord][Ycoord] = 0; //將下的子坐標存入二維陣列
else if (state == 1) CheckerBoard[Xcoord][Ycoord] = 1;
state = state + 1;
int i, j;
if (GameMode == 1)
{
printf("\t\t\t\t 規則如下:\n");
printf("\t\t\t\t AI為黑方,玩家為白方\n");
printf("\t\t\t\t 用WASD鍵來控制光標移動,空格鍵來下子,c鍵結束程式\n");
printf("\t\t\t\t 注意在開始遊戲前,請先將輸入法改成英文!!!:\n");
}
goto_xy(0, 0);
for (i = 1; i <= Length; i++)
{
if (i == 1)
{
//第一列
if (CheckerBoard[i - 1][0] == 1)
printf("●");
if (CheckerBoard[i - 1][0] == 0)
printf("○");
if (CheckerBoard[i - 1][0] == 2)
{
printf("┌ ");
}
//第2-14列
for (j = 2; j <= Length - 1; j++)
{
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┬ ");
}
//第15列
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┐ ");
printf("\n");
}
//第2-15行
if (i <= Length - 1 && i >= 2)
{
//第一列
if (CheckerBoard[i - 1][0] == 1)
printf("●");
if (CheckerBoard[i - 1][0] == 0)
printf("○");
if (CheckerBoard[i - 1][0] == 2)
printf("├ ");
//第2-14列
for (j = 2; j <= Length - 1; j++)
{
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┼ ");
}
//第15列
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┤ ");
printf("\n");
}
//第15行
if (i == Length)
{
if (CheckerBoard[i - 1][0] == 1)
printf("●");
if (CheckerBoard[i - 1][0] == 0)
printf("○");
if (CheckerBoard[i - 1][0] == 2)
printf("└ ");
for (j = 2; j <= Length - 1; j++)
{
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┴ ");
}
if (CheckerBoard[i - 1][j - 1] == 1)
printf("●");
if (CheckerBoard[i - 1][j - 1] == 0)
printf("○");
if (CheckerBoard[i - 1][j - 1] == 2)
printf("┘");
printf("\n");
}
}
}
void initial_board(void)
{
for (int i = 0; i < Length; i++) //初始化棋盘
for (int j = 0; j < Length; j++)
CheckerBoard[i][j] = 2;
}