I was wondering if it is possible to access the resourcepack and/or shaderpack folders with this?
Personally my goal is to inject block/item IDs into a shaders block/item.properties files to "dynamically" add mod support without having to ship a customized shader, which might not be allowed by the authors.
If currently not possible maybe this can be added?
Would probably also be helpful if the mod was able to unzip archives for this.
I was wondering if it is possible to access the resourcepack and/or shaderpack folders with this?
Personally my goal is to inject block/item IDs into a shaders block/item.properties files to "dynamically" add mod support without having to ship a customized shader, which might not be allowed by the authors.
If currently not possible maybe this can be added?
Would probably also be helpful if the mod was able to unzip archives for this.