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<%@ Page Language="C#" AutoEventWireup="true" CodeFile="imeditor.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title>
<%=m_title%></title>
</head>
<style>
#m_LoadingDiv
{
width: 100%;
height: 2000px;
position: absolute;
top: 0px;
left: 0px;
background: #202020;
filter: alpha(opacity=80);
z-index: 16;
}
body
{
font-family: Monospace;
font-size: 13px;
text-align: center;
margin: 0px;
overflow: hidden;
}
#info
{
position: absolute;
top: 30px;
left: 45%;
padding: 5px;
font-family: "宋体" , "Dosis" , sans-serif;
font-size: 150px;
-webkit-text-fill-color: transparent;
-webkit-text-stroke: 1px #ffffff;
background-size: cover;
}
a
{
color: #2983ff;
}
</style>
<!-- 库文件调用 -->
<script charset="gb2312" language="javascript" src="lib/three.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/Detector.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/stats.min.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/OrbitControls.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/jszip.js" type="text/javascript"></script>
<%-- <script charset="gb2312" language="javascript" src="lib/ShaderSkin.js" type="text/javascript"></script>--%>
<script charset="gb2312" language="javascript" src="lib/Water.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/dat.gui.min.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/Refractor.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/Reflector.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/hilbert3D.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/CurveExtras.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/shaders/FXAAShader.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/shaders/CopyShader.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/postprocessing/EffectComposer.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/postprocessing/RenderPass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/postprocessing/ShaderPass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="lib/postprocessing/OutlinePass.js" type="text/javascript"></script>
<!-- 3djs库文件调用 -->
<script charset="gb2312" language="javascript" src="3Djs/VariableClass_Standard.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/BaseRenderClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/SceneClass_Standard.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/CameraClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/LightClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/bar.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/MaterialClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/LoadZLFClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/OBJLoader.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/PsarticleClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/CanvasRenderer.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/AnimationClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/3dTextClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/MouseClass_Standard.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="3Djs/NodesMaterial.js" type="text/javascript"></script>
<!-- Tooth库文件调用 -->
<script charset="gb2312" language="javascript" src="Tooth/ToolClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="Tooth/ToolPanelClass.js" type="text/javascript"></script>
<%-- <script charset="gb2312" language="javascript" src="Tooth/ErrorTitle.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="Tooth/JS_PointClass.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="Tooth/JScript.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="Tooth/Tooth_Enamel.js" type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="Tooth/VarTooth.js" type="text/javascript"></script>--%>
<!-- NodeLibrary -->
<script src="lib/nodes/GLNode.js"></script>
<script src="lib/nodes/RawNode.js"></script>
<script src="lib/nodes/TempNode.js"></script>
<script src="lib/nodes/InputNode.js"></script>
<script src="lib/nodes/ConstNode.js"></script>
<script src="lib/nodes/VarNode.js"></script>
<script src="lib/nodes/FunctionNode.js"></script>
<script src="lib/nodes/FunctionCallNode.js"></script>
<script src="lib/nodes/AttributeNode.js"></script>
<script src="lib/nodes/NodeBuilder.js"></script>
<script src="lib/nodes/NodeLib.js"></script>
<script src="lib/nodes/NodeFrame.js"></script>
<script src="lib/nodes/NodeMaterial.js"></script>
<!-- Accessors -->
<script src="lib/nodes/accessors/PositionNode.js"></script>
<script src="lib/nodes/accessors/NormalNode.js"></script>
<script src="lib/nodes/accessors/UVNode.js"></script>
<script src="lib/nodes/accessors/ScreenUVNode.js"></script>
<script src="lib/nodes/accessors/ColorsNode.js"></script>
<script src="lib/nodes/accessors/CameraNode.js"></script>
<script src="lib/nodes/accessors/ReflectNode.js"></script>
<script src="lib/nodes/accessors/LightNode.js"> </script>
<!-- Inputs -->
<script src="lib/nodes/inputs/IntNode.js"></script>
<script src="lib/nodes/inputs/FloatNode.js"></script>
<script src="lib/nodes/inputs/ColorNode.js"></script>
<script src="lib/nodes/inputs/Vector2Node.js"></script>
<script src="lib/nodes/inputs/Vector3Node.js"></script>
<script src="lib/nodes/inputs/Vector4Node.js"></script>
<script src="lib/nodes/inputs/TextureNode.js"></script>
<script src="lib/nodes/inputs/Matrix3Node.js"></script>
<script src="lib/nodes/inputs/Matrix4Node.js"></script>
<script src="lib/nodes/inputs/CubeTextureNode.js"></script>
<!-- Math -->
<script src="lib/nodes/math/Math1Node.js"></script>
<script src="lib/nodes/math/Math2Node.js"></script>
<script src="lib/nodes/math/Math3Node.js"></script>
<script src="lib/nodes/math/OperatorNode.js"></script>
<!-- Utils -->
<script src="lib/nodes/utils/SwitchNode.js"></script>
<script src="lib/nodes/utils/JoinNode.js"></script>
<script src="lib/nodes/utils/TimerNode.js"></script>
<script src="lib/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
<script src="lib/nodes/utils/VelocityNode.js"></script>
<script src="lib/nodes/utils/LuminanceNode.js"></script>
<script src="lib/nodes/utils/ColorAdjustmentNode.js"></script>
<script src="lib/nodes/utils/NoiseNode.js"></script>
<script src="lib/nodes/utils/ResolutionNode.js"></script>
<script src="lib/nodes/utils/BumpNode.js"></script>
<script src="lib/nodes/utils/BlurNode.js"></script>
<script src="lib/nodes/utils/UVTransformNode.js"></script>
<!-- Phong Material -->
<script src="lib/nodes/materials/PhongNode.js"></script>
<script src="lib/nodes/materials/PhongNodeMaterial.js"></script>
<!-- Standard Material -->
<script src="lib/nodes/materials/StandardNode.js"></script>
<script src="lib/nodes/materials/StandardNodeMaterial.js"></script>
<!-- NodeMaterial Loader -->
<script src="lib/loaders/NodeMaterialLoader.js" ></script>
<!----------------------------------字体库------------------------------------>
<script charset="gb2312" language="javascript" src="fonts/gentilis_regular.typeface.js"
type="text/javascript"></script>
<script charset="gb2312" language="javascript" src="fonts/gentilis_bold.typeface.js"
type="text/javascript"></script>
<!--------------------------------------------------------------------------------------->
<script charset="gb2312" language="javascript" type="text/javascript">
var m_VarGlobal = new VariableClass();
var m_initArr;
var m_SceneArr;
var clock = new THREE.Clock();
var mixer, animationClip;
var particles, geometry, materials = [], parameters, i, h, color, sprite, size;
var varToothClass = new VarToothClass();
varToothClass.m_Error = new ErrorTiltleClass();
varToothClass.m_Enamel = new EnamelObj();
//var rtTexture, rtMaterial;
function InitWebgl() {
m_VarGlobal.m_Mouse = new StereMouse();
m_VarGlobal.m_BaseRender = new BaseRenderer('webgl');
for (var i = 0; i < m_VarGlobal.m_XMLWall.length; i++) {
if (m_VarGlobal.m_XMLWall[i] != "") {
var m_arr = m_VarGlobal.m_XMLWall[i];
if (m_arr[0] == "init") {
m_initArr = m_VarGlobal.m_XMLWall[i];
m_VarGlobal.m_Camera = new PerspeCamera(m_arr[2], m_arr[3], m_arr[4]);
m_VarGlobal.m_CubeCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 20000);
}
if (m_arr[0] == "Scene") {
m_SceneArr = m_VarGlobal.m_XMLWall[i];
}
}
}
m_VarGlobal.m_BaseSence = new BaseScene();
m_VarGlobal.m_Animation = new AnimationClass();
// scene.fog = new THREE.FogExp2(0x000000, 0.0008);
// m_VarGlobal.m_BaseSence.m_Scene.fog = new THREE.FogExp2(0xffff00, 0.008);
//alert(m_VarGlobal.m_BaseSence.m_Scene.fog)
m_VarGlobal.m_BaseSence.CreateBackGround(m_initArr);
m_VarGlobal.m_BaseSence.init();
m_VarGlobal.m_Mouse.init();
m_VarGlobal.m_NodesMaterial = new NodesMaterial();
// var loader = new THREE.TextureLoader();
// var groundTexture = loader.load('mode/grasslight-big.jpg');
// groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
// groundTexture.repeat.set(25, 25);
// groundTexture.anisotropy = 16;
// var groundMaterial = new THREE.MeshLambertMaterial({ map: groundTexture });
// var mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(20000, 20000), groundMaterial);
// mesh.position.y = -250;
// mesh.rotation.x = -Math.PI / 2;
// mesh.receiveShadow = true;
// Obj_Add(mesh);
onSetEnvironment()
m_VarGlobal.m_Controls = new THREE.OrbitControls(m_VarGlobal.m_Camera.m_Camera, document.getElementById('webgl'));
Set_OrbitControls(m_VarGlobal.m_Controls, m_SceneArr);
m_VarGlobal.m_Tooth_ToolBar = new Tooth_ToolBar();
m_VarGlobal.m_ToothPanel_Top = new ToothPanel_Top();
// alert(333);
// m_VarGlobal.m_Camera = new PerspeCamera(0, 10, 50);
// m_VarGlobal.m_Camera.lookAtPos(new THREE.Vector3(-1.22, 2.18, 4.58));
// var grid = new THREE.GridHelper(40, 40, 0x888888, 0x888888);
// grid.position.set(0, -1.1, 0);
//Obj_Add(grid);
// alert(m_VarGlobal.m_LoadTotal)
// var m_load = new ObjectLoader();
// m_load.load("Tooth/m_Json.json", function (text) {
//
// var obj = JSON.parse(text);
// //alert(obj.init.Tooth[0]);
// //alert(obj.init.Tooth[1]);
// //alert(obj.init.Tooth[2]);
// //alert(obj.init.Tooth[3]);
// //alert(obj.init.Tooth[4]);
// //alert(obj.init.Tooth[5]);
// //alert(obj);
// //alert(varToothClass.m_Enamel.initTooth)
// //varToothClass.m_Enamel.initTooth(obj.init.Tooth[0], obj.init.Tooth[1], obj.init.Tooth[2], obj.init.Tooth[3], obj.init.Tooth[4], obj.init.Tooth[5], obj);
// });
SetLoadingPart(100);
onRenderTick();
// var geometry = new THREE.BoxBufferGeometry(5, 5, 5);
// var material = new THREE.MeshBasicMaterial({ color: 0xff00ff, transparent: true });
// var mesh = new THREE.Mesh(geometry, material);
// Obj_Add(mesh);
//new THREE.ObjectLoader().load("pump/pump.json", function (model) {
// Obj_Add(model);
// mixer = new THREE.AnimationMixer(model);
// alert(model.animations.length)
// mixer.clipAction(model.animations[0]).play();
// });
}
function onSetEnvironment() {
m_VarGlobal.m_BaseSence.CreateSysPic(); //加载图片
m_VarGlobal.m_BaseSence.CreateSysWall(); //加载墙面
m_VarGlobal.m_BaseSence.CreateSysCylinder()//加载圆柱
m_VarGlobal.m_BaseSence.CreateSysLight(); //加载灯光
}
var m_ResLoading = 0;
var m_LongPart = 2;
function SetLoadingPart(num) {
// m_SaveDataStr= document.getElementById('SysSave_id').value;
var m_Iframe = window.frames["iframe_loading"].document;
if (!m_Iframe) {
m_Iframe = window.frames["iframe_loading"].contentWindow.document;
}
if (iframe_loading_name.window.m_part) {
clearInterval(m_ResLoading);
iframe_loading_name.window.SetClearInterval();
iframe_loading_name.window.SetPartPos(num);
//iframe_loading_name.window.SetLoop();
m_ResLoading = 0
} else {
if (m_ResLoading == 0) {
m_ResLoading = setInterval("SetLoadingPart(" + num + ")", 100);
}
}
}
function SetLoadingVisible(s_name) {//设置 进度条隐藏
document.getElementById(s_name).style.display = 'none';
m_VarGlobal.m_BaseSence.CreateModeChild();
// var m_obj = Global_SeachObj("guan");
// var m_Material = m_VarGlobal.m_BaseSence.m_BaseMaterial.PhongInfoMaterial("code_0008");
// m_obj.material = m_Material;
// var m_obj = Global_SeachObj("jiazi");
// var m_Material = m_VarGlobal.m_BaseSence.m_BaseMaterial.PhongInfoMaterial("code_0007");
// var texture = THREE.ImageUtils.loadTexture("textures/hardwood2_diffuse.jpg");
// m_Material.map = texture
// m_obj.material = m_Material;
// var textureLoader = new THREE.TextureLoader();
// var m_obj = Global_SeachObj("xiguan");
// var m_Material = m_VarGlobal.m_BaseSence.m_BaseMaterial.PhongInfoMaterial("code_0009");
// m_obj.material = m_Material;
// var m_obj = Global_SeachObj("xiang");
// var m_Material = m_VarGlobal.m_BaseSence.m_BaseMaterial.PhongInfoMaterial("code_0010");
// m_obj.material = m_Material;
// m_Material.specularMap = textureLoader.load("textures/pump_metalreflect.jpg")
// alert(m_obj.name);
///////////////////关键帧动画
// mixer = new THREE.AnimationMixer(m_VarGlobal.m_BaseSence.m_dis);//设置播放跟目录
mixer = new THREE.AnimationMixer(m_VarGlobal.m_BaseSence.m_dis);
for (var i = 0; i < m_VarGlobal.m_Animation.m_animations.length; i++) {//播放动画
var clipAction = mixer.clipAction(m_VarGlobal.m_Animation.m_animations[i]);
clipAction.play();
}
///////////////////关键帧动画
// var textureLoader = new THREE.TextureLoader();
// var material = new THREE.MeshPhongMaterial({
// color: 0xf5cdad,
// specular: 0x222222,
// // ambient: 0x222222,
// shininess: 35,
// map: textureLoader.load("mode/face/脸.jpg"),
// specularMap: textureLoader.load("mode/face/脸1.jpg"),
// normalMap: textureLoader.load("mode/face/脸2.png"),
// normalScale: new THREE.Vector2(0.05, 0.05)
// });
//
// var m_obj = SeachObj(m_VarGlobal.m_BaseSence.m_dis, "t_face");
// m_obj.traverse(function (child) {
// if (child instanceof THREE.Mesh) {
// child.material = material;
// child.material.skinning = true;
// // skinning
// // alert(3);
// }
// })
//////水
// var geometry = new THREE.BoxBufferGeometry(200, 200, 200);
// var material = new THREE.MeshBasicMaterial();
// material.transparent = true;
// material.opacity =0.1;
// mesh = new THREE.Mesh(geometry, material);
// m_VarGlobal.m_BaseSence.m_dis.add(mesh);
// var params = {
// color: '#ffffff',
// scale: 0.1,
// flowX: 1,
// flowY: 1
// };
// var groundGeometry = new THREE.PlaneBufferGeometry(230, 230);
// var groundMaterial = new THREE.MeshStandardMaterial({ roughness: 0.8, metalness: 0.4 });
//
// var ground = new THREE.Mesh(groundGeometry, groundMaterial);
// ground.rotation.x = Math.PI * -0.5;
// ground.rotation.y = -201;
// m_VarGlobal.m_BaseSence.m_dis.add(ground);
// var textureLoader = new THREE.TextureLoader();
// textureLoader.load('mode/hardwood2_diffuse.jpg', function (map) {
// map.wrapS = THREE.RepeatWrapping;
// map.wrapT = THREE.RepeatWrapping;
// map.anisotropy = 16;
// map.repeat.set(4, 4);
// groundMaterial.map = map;
// groundMaterial.needsUpdate = true;
// });
// var waterGeometry = new THREE.PlaneBufferGeometry(200, 200);
//
// water = new THREE.Water(waterGeometry, {
// color: params.color,
// scale: params.scale,
// flowDirection: new THREE.Vector2(params.flowX, params.flowY),
// textureWidth: 1024,
// textureHeight: 1024
//
// });
// water.position.y = -31;
// water.position.y = 1;
// water.rotation.x = Math.PI * -0.5;
// m_VarGlobal.m_BaseSence.m_dis.add(water);
/////线
// var geometry = new THREE.Geometry();
// var points = hilbert3D(new THREE.Vector3(0, 0, 0), 100.0, 2, 0, 1, 2, 3, 4, 5, 6, 7);
// var colors = [];
//
// for (i = 0; i < points.length; i++) {
// geometry.vertices.push(points[i]);
// colors[i] = new THREE.Color(0xff0000);
// colors[i].setHSL(0.6, 1.0, Math.max(0, (200 - points[i].x) / 400) * 0.5 + 0.5);
//
// }
//
// geometry.colors = colors;
// material = new THREE.LineBasicMaterial({ color: 0xffff00, opacity: 0.1, linewidth: 100, vertexColors: THREE.VertexColors });
// var line, p, scale = 0.3, d = 0;
// var parameters = [
// [material, scale * 1.5, [-d, 0, 0], geometry]
// ];
// for (i = 0; i < parameters.length; ++i) {
// p = parameters[i];
// line = new THREE.Line(p[3], p[0]);
// line.scale.x = line.scale.y = line.scale.z = p[1];
// line.position.x = p[2][0];
// line.position.y = p[2][1];
// line.position.z = p[2][2];
// m_VarGlobal.m_BaseSence.m_dis.add(line);
// }
// var sampleClosedSpline = new THREE.CatmullRomCurve3([
// new THREE.Vector3(0, -40, -40),
// new THREE.Vector3(0, 40, -40),
// new THREE.Vector3(0, 140, -40),
// new THREE.Vector3(0, 40, 40),
// new THREE.Vector3(0, -40, 40)
// ]);
// sampleClosedSpline.points.push(new THREE.Vector3(0, -40, -40));
// // sampleClosedSpline.curveType = 'catmullrom';
// sampleClosedSpline.closed = true;
// var material = new THREE.MeshLambertMaterial({ color: 0xff00ff });
// var wireframeMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, opacity: 0.3, wireframe: true, transparent: true });
// var tubeGeometry = new THREE.TubeBufferGeometry(sampleClosedSpline, 100, 2, 3, sampleClosedSpline.closed);
// var group = THREE.SceneUtils.createMultiMaterialObject(tubeGeometry, [material, wireframeMaterial]);
// m_VarGlobal.m_BaseSence.m_dis.add(group);
}
function OnloadXML(arr) {
m_VarGlobal.m_XMLWall = arr;
m_VarGlobal.m_LoadTotal = Load_total();
InitWebgl();
}
function initload() {
document.getElementById("Div_LoadXML").innerHTML = "<iframe src='LoadXML_Standard.aspx?id=<%=m_id %>' width='0' height='0'></iframe>";
}
</script>
<body onload="initload()" style="background-color: Gray">
<div id="webgl">
</div>
<div id="m_LoadingDiv">
<iframe id='iframe_loading' name="iframe_loading_name" src="loading.html" width='100%'
height='100%' frameborder='0' scrolling='no'></iframe>
</div>
<div id="Div_LoadXML">
</div>
</body>
</html>