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So I'm trying to implement something like this:
The lighting here baked not with a skybox but with ambient color.
So far what I achieved with crest is this.

Seems that light doesn't affect the water surface. There is also no glow around the ship, but that's probably because I turned off volumetrics for testing Crest.
I will be doing it via URP/HDRP(Haven't fully decided yet). URP is preferable because of performance. It seems that Dale did something about this in built-in version #383 , #382 .
What do I need to implement for this? Does it require changing code? Also, do I need something else to implement what I need that I didn't consider? For example, how do I implement this reflection? 