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This repository was archived by the owner on Sep 28, 2025. It is now read-only.
This repository was archived by the owner on Sep 28, 2025. It is now read-only.

Clip Segmentation and Trimming #3

@jaredb1011

Description

@jaredb1011

Description:

Develop code that takes a gameplay video as input, segments it into smaller clips of no longer than 30 seconds, and trims irrelevant sections such as menus, intros, and outros. The code should be designed in a modular fashion to accommodate game-specific features, allowing it to work with various games.

Requirements:

  • Ability to input a gameplay video file in common formats (e.g., MP4, AVI, MOV, etc.).
  • Segment input video into smaller clips with a maximum length of 30 seconds each.
  • Detect and trim irrelevant sections of the video such as menus, intros, and outros.
  • Design code in a modular fashion to accommodate game-specific features.
  • Include a configuration file or similar mechanism to easily adapt the code for different games.
  • The output should be a set of video files, each containing a segmented and trimmed clip from the original video.
  • Provide clear documentation on how to use and adapt the code for various games.

Acceptance Criteria:

  • Successfully input a gameplay video file in at least one of the common video formats (e.g., MP4, AVI, MOV, etc.).
  • Automatically segment input video into smaller clips with a maximum length of 30 seconds.
  • Detect and trim irrelevant sections of the video such as menus, intros, and outros, with at least 80% accuracy.
  • Modular code design that allows for the easy addition or modification of game-specific features.
  • Configuration file or similar mechanism included, allowing users to adapt the code for different games without modifying the core code.
  • Output a set of video files, each containing a segmented and trimmed clip from the original video.
  • Clear documentation provided on how to use and adapt the code for various games.

Notes:

Since game-specific features may vary, it is suggested to create a basic solution first and then incrementally add support for different games as needed.
Consider using machine learning techniques, such as computer vision or deep learning, to detect and trim irrelevant sections with higher accuracy.
For better compatibility, consider using open-source libraries and tools for video processing, such as OpenCV, FFmpeg, or similar.

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