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Description
When I copy one game from a cassette (the game is recorded in Turbo Tape) and then try to load it into the emulator, I get the LOAD ERROR message. After loading this file into TapClean, I receive multiple unrecoverable errors:
TAP Name: C:\test.tap
TAP Size: 223043 bytes (217 kB)
TAP Version: 1
Recognized: 16%
Data Files: 13
Pauses: 5
Gaps: 7
Magic CRC32: 913FF816
TAP Time: 1:6.48
Bootable: NO
Loader ID: n/a
Overall Result: FAIL
Header test: PASS [Sig: OK] [Ver: OK] [Siz: OK]
Recognition test: FAIL [36564 of 223023 bytes accounted for] [16%]
Checksum test: PASS [0 of 0 checksummed files OK]
Read test: FAIL [1 Errors]
Optimization test: FAIL [0 of 13 files OK]
Furthermore, TapeBuddy64 doesn't work automatically – I have to manually stop the tape to prevent it from ripping the entire cassette. This must be done precisely so that TapeBuddy64 doesn't rip another game.
How can I ensure TapeBuddy64 rips games correctly without errors? The head is positioned correctly; on a real Commodore 64, the game loads correctly from the same tape deck and the same cassette without errors.
When writing a file to tape, I keep getting the "buffer underrun" message.