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This repository was archived by the owner on Aug 30, 2024. It is now read-only.
If you are instantiating prefabs with video rendering gameObjects as components then you will need the VideoController to be added programmatically and setup to connect with the ConferenceController and also set the filter for the player name/id. I am using Unity Netcode so the players ID is also the Dolby Conference Player name. This means I need to wait for the Relay to connect and the player prefabs to be created before setting up the VideoController. The code registers itself with the ConferenceController on the Awake method. It also sets up the rendering on the Start method. These both fail as I do not have the ConferenceController injected at the point the prefab is instantiated. There needs to be a public method to defer this setup.
If you are instantiating prefabs with video rendering gameObjects as components then you will need the

VideoControllerto be added programmatically and setup to connect with theConferenceControllerand also set thefilterfor the player name/id. I am usingUnity Netcodeso the players ID is also the Dolby Conference Player name. This means I need to wait for the Relay to connect and the player prefabs to be created before setting up theVideoController. The code registers itself with theConferenceControlleron theAwakemethod. It also sets up the rendering on theStartmethod. These both fail as I do not have theConferenceControllerinjected at the point the prefab is instantiated. There needs to be a public method to defer this setup.